ParticleEmitter
Posted: Wed May 11, 2011 3:34 pm
Hello Guys,
I would like to make more sophisticated particle effects with the actual implementation. I would need a least the particles x,y,z vectors and their pitch, yaw and roll variables to influence the emitters. Does anybody done this before and knows a bit more about the emitters structures and how to manipulate them.
Ideal would be particles like for e.g. http://www.x-pressive.com/ParticleCandy/ combined with particle engine's of N3XTD where you can use a mesh and its normals for the vectors.... How to code it with Ogre3D ???
Greets
Alexander
I would like to make more sophisticated particle effects with the actual implementation. I would need a least the particles x,y,z vectors and their pitch, yaw and roll variables to influence the emitters. Does anybody done this before and knows a bit more about the emitters structures and how to manipulate them.
Ideal would be particles like for e.g. http://www.x-pressive.com/ParticleCandy/ combined with particle engine's of N3XTD where you can use a mesh and its normals for the vectors.... How to code it with Ogre3D ???
Greets
Alexander