Libraries in C++ etc
Posted: Sun May 01, 2011 2:18 pm
I'm gonna be perfectly honest. I haven't touched PB for quite some time due to me not being able to afford it just yet. When the (read; my) economy gets back on its feet I'm planning to do so (after the wedding probably). I've always been picky and always wanted stuff served to me on a silver platter, and therefor I need to know the following:
I previously used another basic compiler (without complete linux-support though) and stumbled upon some issues. Realized that libraries coded in C++ didn't always work with the language. They had to be modified and recompiled first. I'm not a C/C++ person, but I was curious if this could be an issue for me with PB as well?
I was mainly looking at decentralized p2p-networks so that any multiplayer support would not be depending on servers, and the clients can find eachother through the p2p-network instead (could help keeping the game alive years from now even if the author stops supporting it). Solutions like maidsafe-dht and bitdht seemed perfect, but when I realized that they are written in C++ I started wondering if this would be torture to implement.
Has anyone done anything similar to this? I suspect that bitdht would be the safest to use since it's so common and will probably be active several years from now. Since the libraries are already written and crossplatform it seemed quite dumb to reinvent the wheel for such a purpose.
Hope to be a part of the community "for real" soon. Cheers!
I previously used another basic compiler (without complete linux-support though) and stumbled upon some issues. Realized that libraries coded in C++ didn't always work with the language. They had to be modified and recompiled first. I'm not a C/C++ person, but I was curious if this could be an issue for me with PB as well?
I was mainly looking at decentralized p2p-networks so that any multiplayer support would not be depending on servers, and the clients can find eachother through the p2p-network instead (could help keeping the game alive years from now even if the author stops supporting it). Solutions like maidsafe-dht and bitdht seemed perfect, but when I realized that they are written in C++ I started wondering if this would be torture to implement.
Has anyone done anything similar to this? I suspect that bitdht would be the safest to use since it's so common and will probably be active several years from now. Since the libraries are already written and crossplatform it seemed quite dumb to reinvent the wheel for such a purpose.
Hope to be a part of the community "for real" soon. Cheers!