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OGRE3D is the max ... technical demo here

Posted: Thu Feb 17, 2011 4:05 pm
by marc_1024
Hi all,

OGRE3D is the max...
My first (simple) working technical OGRE3D demo is here...

The gool is to have a virtual visitable workroom environement.
File download = www.marc-systems.be/PVG_OGRE_Reductor.exe (+- 3.5 MByte)
there are no textures yet, so it is in the 'clay building' mode.
copy the Engine3D.dll file in this work subdirectory



To visit the place:
--------------------
Left hand controls = To walk in the room
-------------------------------------------
Z key = move forwards
S key = move backwards
Q key = move left
D key = move right

W key = lay down
X key = sit down
C key = stand up

R key = move upwards
F key = move downwards

Right hand controls:
---------------------
MOUSE = direction of the head and move direction.

Motion controls:
-----------------
F1 key = turn the reductor in slow left direction
F2 key = turn the reductor in fast right direction

Quit:
------
ESC key = quit

!! NO COLLISION DETECTION YET... !!

Screen resolution best = 1024x768 and higher and a good (fast) GPU card also.
All this works well on a international keyboard.

The compass in the center is there to give the head direction...




Question zone:
---------------

I used "CreateImage()"
And I used StartDrawing(ImageOutput()) to dut data in the image
works well...

Then I used "CreateTexture()" to create a new texture if the program is running (on the fly).
but how can I write data in to the texture ??
The StartDrawing(TextureOutput()) do not work (anymore) in PB4.51rv2



PS: What is the best way to build a .ZIP file ?
can it be done within PB ?


Marc,

Re: OGRE3D is the max ... technical demo here

Posted: Thu Feb 17, 2011 5:00 pm
by Rook Zimbabwe
Interesting... I don't know abou the layout of your keyboard but usually, for movement, you use either the arrow keys or the AD/WX for left righ / up down

Perhaps you could make use of a config file to map those so people could set where they want / need?

Keep going... nice ideas there!

Also 256X256 JPG textures could be used temporarily and would not take too much size in the ZIP :mrgreen:

Re: OGRE3D is the max ... technical demo here

Posted: Thu Feb 17, 2011 5:50 pm
by marc_1024
Hi Rook Zimbabwe,

Yes I know about the keyboard,
You are using a QWERTY keyboard, I use AZERTY keyb.

About the textures...
I want to have all the files in one file, no external .ZIP files.
and wanted to use the "TextureOutput()"... for textures in a fly.

Marc