OGRE3D is the max ... technical demo here
Posted: Thu Feb 17, 2011 4:05 pm
Hi all,
OGRE3D is the max...
My first (simple) working technical OGRE3D demo is here...
The gool is to have a virtual visitable workroom environement.
File download = www.marc-systems.be/PVG_OGRE_Reductor.exe (+- 3.5 MByte)
there are no textures yet, so it is in the 'clay building' mode.
copy the Engine3D.dll file in this work subdirectory
To visit the place:
--------------------
Left hand controls = To walk in the room
-------------------------------------------
Z key = move forwards
S key = move backwards
Q key = move left
D key = move right
W key = lay down
X key = sit down
C key = stand up
R key = move upwards
F key = move downwards
Right hand controls:
---------------------
MOUSE = direction of the head and move direction.
Motion controls:
-----------------
F1 key = turn the reductor in slow left direction
F2 key = turn the reductor in fast right direction
Quit:
------
ESC key = quit
!! NO COLLISION DETECTION YET... !!
Screen resolution best = 1024x768 and higher and a good (fast) GPU card also.
All this works well on a international keyboard.
The compass in the center is there to give the head direction...
Question zone:
---------------
I used "CreateImage()"
And I used StartDrawing(ImageOutput()) to dut data in the image
works well...
Then I used "CreateTexture()" to create a new texture if the program is running (on the fly).
but how can I write data in to the texture ??
The StartDrawing(TextureOutput()) do not work (anymore) in PB4.51rv2
PS: What is the best way to build a .ZIP file ?
can it be done within PB ?
Marc,
OGRE3D is the max...
My first (simple) working technical OGRE3D demo is here...
The gool is to have a virtual visitable workroom environement.
File download = www.marc-systems.be/PVG_OGRE_Reductor.exe (+- 3.5 MByte)
there are no textures yet, so it is in the 'clay building' mode.
copy the Engine3D.dll file in this work subdirectory
To visit the place:
--------------------
Left hand controls = To walk in the room
-------------------------------------------
Z key = move forwards
S key = move backwards
Q key = move left
D key = move right
W key = lay down
X key = sit down
C key = stand up
R key = move upwards
F key = move downwards
Right hand controls:
---------------------
MOUSE = direction of the head and move direction.
Motion controls:
-----------------
F1 key = turn the reductor in slow left direction
F2 key = turn the reductor in fast right direction
Quit:
------
ESC key = quit
!! NO COLLISION DETECTION YET... !!
Screen resolution best = 1024x768 and higher and a good (fast) GPU card also.
All this works well on a international keyboard.
The compass in the center is there to give the head direction...
Question zone:
---------------
I used "CreateImage()"
And I used StartDrawing(ImageOutput()) to dut data in the image
works well...
Then I used "CreateTexture()" to create a new texture if the program is running (on the fly).
but how can I write data in to the texture ??
The StartDrawing(TextureOutput()) do not work (anymore) in PB4.51rv2
PS: What is the best way to build a .ZIP file ?
can it be done within PB ?
Marc,