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Lotto Simulator (WIP)
Posted: Fri Jan 07, 2011 10:40 pm
by IceSoft
I plan to make a 'Lottosimulator' (with the Chipmunk4PB wrapper)
Is this kind of 'real money' game also on other countries? If yes: How much balls will be select from how much balls
In germany it is called: 'Lotto': 6 aus 49 (means: 6 Balls will be select from 49 balls)

Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 6:10 am
by KJ67
In Sweden it's 7 out of 35.
E.g. your (un)likelihood to win is 1:6724520.
Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 10:54 am
by DarkDragon
KJ67 wrote:In Sweden it's 7 out of 35.
Huh?! The square root of 35 is 5.916 .. it must be a non-quadratical field. I think 36 is correct, not 35.
Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 11:04 am
by KJ67
Why does it need to be square?

Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 12:41 pm
by eesau
In Finland it's 7 out of 39, so chance comes up to 1/15 380 937.
Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 12:50 pm
by DarkDragon
KJ67 wrote:Why does it need to be square?


Well... too much paper unused

Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 6:11 pm
by Jago
eesau wrote:In Finland it's 7 out of 39, so chance comes up to 1/15 380 937.
Plus three extra numbers, so it's 7+3 numbers.
Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 8:59 pm
by IceSoft
Ok. Here are a first look. Selction is not implemented.
Cursor keys can change speed and rotation direction.
http://www.morty-productions.de/icesoft ... =lotto.zip
Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 9:15 pm
by KJ67
Physics seems nice, but the graphics is probably not scaled correct.

Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 9:41 pm
by IceSoft
KJ67 wrote:Physics seems nice, but the graphics is probably not scaled correct.
Seems you have an older GraCard. I will have to check it before. Thanks for info.
Re: Lotto (WIP)
Posted: Sat Jan 08, 2011 11:58 pm
by c4s
I have the same result as KJ67 with a "Radeon 9800 Pro" (on XP).
Re: Lotto (WIP)
Posted: Sun Jan 09, 2011 9:47 am
by IceSoft
c4s wrote:I have the same result as KJ67 with a "Radeon 9800 Pro" (on XP).
What I mean with older CraCard is: Your CraCard can only correct display textures with a size of 2^n. The balls are 32x32 which is shown correct on your CraCard. The other texture is 640x640 which can not be correct displayed.
I will change the size to 256x256.
Re: Lotto (WIP)
Posted: Sun Jan 09, 2011 9:59 pm
by IceSoft
I uploaded a new version which should display the 'big' texture correct.
Re: Lotto Simulator (WIP)
Posted: Mon Jan 10, 2011 9:09 am
by Rings
The balls are too lightweighted
while rolling and falling.
The shadows on the balls are wrong (nomal)
anyway, nice coding.
Re: Lotto Simulator (WIP)
Posted: Mon Jan 10, 2011 8:34 pm
by Rook Zimbabwe
I thought they used ping pong balls for this/// very lightweight and bouncy!
Here in Texas there are several... My favorite is cash 5 which is 5 out of 54
Then there is the lottery which is 6 out of 84...