Posted: Wed Aug 28, 2002 4:23 am
Restored from previous forum. Originally posted by halo.
This is the last thing I need for my GL rendering needs. Has anyone used this command yet?
I don't see any reason why PB can't start doing all the things Blitz3D does, and I even like it better because it is lower-level and easier to control. I'm sure a lot of functions will start appearing.
I suggest using a memory buffer to store meshes. Decide on a format and store their position, rotation, scale, color, verts, tris, uv's, and textures, then write functions that accept one of these buffers and render the thing. That's how I would do it, anyways.
This is the last thing I need for my GL rendering needs. Has anyone used this command yet?
I don't see any reason why PB can't start doing all the things Blitz3D does, and I even like it better because it is lower-level and easier to control. I'm sure a lot of functions will start appearing.
I suggest using a memory buffer to store meshes. Decide on a format and store their position, rotation, scale, color, verts, tris, uv's, and textures, then write functions that accept one of these buffers and render the thing. That's how I would do it, anyways.