MacOS (Carbon) gadget sizes
Posted: Fri Dec 31, 2010 5:15 pm
Hi,
anyone noticed, that displaying ButtonImageGadgets on MacOS does need larger gadget sizes and more spaces between the gadgets, than doing the same on Windows?
Depending on the gadget sizes, MacOS seems to automatically switch from (smaller) "rounded" buttons to
(larger) "square" buttons...
For example:
I have loaded 16x16 pixel images for displaying as ButtonImageGadget.
On Windows it's enough to use a gadget size of 22x20 pixel, and a space of 2 pixel between the gadgets.
On MacOS I need to use a gadget size of at least 26x25 pixel, and a space of at least 6 pixels between the gadgets. Else the images aren't fully displayed or the gadgets are overlapping (if space value is to small). So it seems that MacOS (Carbon) gadgets seems to need a greater width/height and even some space around the gadget....
Anyone with same experiences?
Do you know some "rules" about creating gadget sizes on MacOS?
Maybe some good internet sites with further informations?
Especially when creating cross-plattform programs, it seems to need a completely new-calculated GUI design on MacOS...
Thanks!
anyone noticed, that displaying ButtonImageGadgets on MacOS does need larger gadget sizes and more spaces between the gadgets, than doing the same on Windows?
Depending on the gadget sizes, MacOS seems to automatically switch from (smaller) "rounded" buttons to
(larger) "square" buttons...
For example:
I have loaded 16x16 pixel images for displaying as ButtonImageGadget.
On Windows it's enough to use a gadget size of 22x20 pixel, and a space of 2 pixel between the gadgets.
On MacOS I need to use a gadget size of at least 26x25 pixel, and a space of at least 6 pixels between the gadgets. Else the images aren't fully displayed or the gadgets are overlapping (if space value is to small). So it seems that MacOS (Carbon) gadgets seems to need a greater width/height and even some space around the gadget....
Anyone with same experiences?
Do you know some "rules" about creating gadget sizes on MacOS?
Maybe some good internet sites with further informations?
Especially when creating cross-plattform programs, it seems to need a completely new-calculated GUI design on MacOS...
Thanks!