Posted: Sat Aug 03, 2002 4:44 am
Restored from previous forum. Originally posted by halo.
I successfully wrote a DLL in PureBasic that takes a series of planes, like how .map files are described, intersects them, and returns data to construct a polygon...all without any 3D support. I am getting ready to send out an SDK and beta of CShop3, and I really need these floats to be poking. I hate to multiply everything by 10,000 right now and use integers, and then have to go back and change it all. Does anyone have a self-contained PokeF() function?
The reason this DLL is interesting is because it allows faster lightmapping, bsp compiling, and CSG operations.
Edited by - halo on 03 August 2002 05:46:03
I successfully wrote a DLL in PureBasic that takes a series of planes, like how .map files are described, intersects them, and returns data to construct a polygon...all without any 3D support. I am getting ready to send out an SDK and beta of CShop3, and I really need these floats to be poking. I hate to multiply everything by 10,000 right now and use integers, and then have to go back and change it all. Does anyone have a self-contained PokeF() function?
The reason this DLL is interesting is because it allows faster lightmapping, bsp compiling, and CSG operations.
Edited by - halo on 03 August 2002 05:46:03