MP3D Engine Alpha 33
Posted: Sun Sep 12, 2010 11:13 pm
Hello to all,
after a long time and a new job i have some time for programming now. I have checked my old MP3D engine and have made a actualised version for PB 5.73 X86/X64 version. Not all demos are working correct, but most of them. There is no installer only a zip file with libs. I hope you will have fun...
MP3D Alpha 33
54 improvements from 32 to 33 (see "readme Alpha 33.txt" in zip file)
MP3D_PB5.73(x86)_1.00.zip
https://c.web.de/@334971174352067001/d ... 7NymBsutA
MP3D_PB5.73(x64)_1.00.zip
https://c.web.de/@334971174352067001/I ... LPKiByjpA
greetings
Michael Paulwitz
Old text and info about the engine:
Important Features:
- Support for DirectX 9
- You can use many PureBasic commands directly
- Parent Kid for Sprite and Mesh available
- Sprite engine with rotating and animated sprites
- Sprite collision system, now with pixel pixel check
- Sprite manipulation commands
- mouse, joystick and Force Feedback Support
- Support Material
- Texturing with Mip Level
- Purebasic images to texture system
- Animated textures
- Different Light
- Bump mapping
- Access to Mesh Vertex
- Mesh Picking
- Mesh Animation
- Save the Meshes
- Collision system
- Fog Effect
- Integrated particle engine
- Gui of PureBasic possible
- Texture / pixel / vertex shader support
- Simple physics engine
- Primitives
- Scrolling background
- AnimParticle
- Transparenz of Meshes
- Direct Sound Effects
- Write / read pixels on Surface
- Other collision detection
- Background Scrolling
- Multiple Views
- 2D Draw functions
- fast Surface technologie
- BitmapFonts
- RenderToTexture functions
- integration of many function of the FXLib by Epyx in mp3D (Thanks to the implementation of Epyx).
- post processing with shader.
- Cullum Frustum
- Shadow
- expansion of many shader instructions
- 187 shaders total
- Shadereditor
- 2Dto3D and 3Dto2D calculations
- Physics expansion by Newton physics
- Epyx 3D and vector objects
- Some Updates and new demos
- New command expansions
- 2D Physic with Chipmunk
- Tile Engine by Epyx
- Tile converter for Tiled MapEditor => http://www.mapeditor.org/
- Some new Games
- New Movie commands
- New 3d Physic commands
- Orthoview for camera
- New parent <-> kid commands
- Primitives expansions
List of mesh sizes:
- Microsoft DirectX (. X, with animation support)
- B3D (. B3d)
- 3D Studio meshes (.3ds)
Is available for the following platforms:
- Windows 98SE, ME, XP, Vista and Windows 7/10 (x86 and x64)
Other functions are in progress
have fun
Michael Paulwitz
after a long time and a new job i have some time for programming now. I have checked my old MP3D engine and have made a actualised version for PB 5.73 X86/X64 version. Not all demos are working correct, but most of them. There is no installer only a zip file with libs. I hope you will have fun...
MP3D Alpha 33
54 improvements from 32 to 33 (see "readme Alpha 33.txt" in zip file)
MP3D_PB5.73(x86)_1.00.zip
https://c.web.de/@334971174352067001/d ... 7NymBsutA
MP3D_PB5.73(x64)_1.00.zip
https://c.web.de/@334971174352067001/I ... LPKiByjpA
greetings
Michael Paulwitz
Old text and info about the engine:
Important Features:
- Support for DirectX 9
- You can use many PureBasic commands directly
- Parent Kid for Sprite and Mesh available
- Sprite engine with rotating and animated sprites
- Sprite collision system, now with pixel pixel check
- Sprite manipulation commands
- mouse, joystick and Force Feedback Support
- Support Material
- Texturing with Mip Level
- Purebasic images to texture system
- Animated textures
- Different Light
- Bump mapping
- Access to Mesh Vertex
- Mesh Picking
- Mesh Animation
- Save the Meshes
- Collision system
- Fog Effect
- Integrated particle engine
- Gui of PureBasic possible
- Texture / pixel / vertex shader support
- Simple physics engine
- Primitives
- Scrolling background
- AnimParticle
- Transparenz of Meshes
- Direct Sound Effects
- Write / read pixels on Surface
- Other collision detection
- Background Scrolling
- Multiple Views
- 2D Draw functions
- fast Surface technologie
- BitmapFonts
- RenderToTexture functions
- integration of many function of the FXLib by Epyx in mp3D (Thanks to the implementation of Epyx).
- post processing with shader.
- Cullum Frustum
- Shadow
- expansion of many shader instructions
- 187 shaders total
- Shadereditor
- 2Dto3D and 3Dto2D calculations
- Physics expansion by Newton physics
- Epyx 3D and vector objects
- Some Updates and new demos
- New command expansions
- 2D Physic with Chipmunk
- Tile Engine by Epyx
- Tile converter for Tiled MapEditor => http://www.mapeditor.org/
- Some new Games
- New Movie commands
- New 3d Physic commands
- Orthoview for camera
- New parent <-> kid commands
- Primitives expansions
List of mesh sizes:
- Microsoft DirectX (. X, with animation support)
- B3D (. B3d)
- 3D Studio meshes (.3ds)
Is available for the following platforms:
- Windows 98SE, ME, XP, Vista and Windows 7/10 (x86 and x64)
Other functions are in progress
have fun

Michael Paulwitz