Physics in 2d Game
Posted: Wed Sep 08, 2010 4:37 pm
Hi
i am not asking how to do it, but is it possible to have physics integrated into a 2d game similar to the physics in the popular iphone game Angry Birds.
Is it practical to program such a game with PB. I have seen some good 3d stuff done in PB but not much 2d.
thanks
i am not asking how to do it, but is it possible to have physics integrated into a 2d game similar to the physics in the popular iphone game Angry Birds.
Is it practical to program such a game with PB. I have seen some good 3d stuff done in PB but not much 2d.
thanks