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Physics in 2d Game

Posted: Wed Sep 08, 2010 4:37 pm
by spongehammer
Hi
i am not asking how to do it, but is it possible to have physics integrated into a 2d game similar to the physics in the popular iphone game Angry Birds.
Is it practical to program such a game with PB. I have seen some good 3d stuff done in PB but not much 2d.

thanks

Re: Physics in 2d Game

Posted: Wed Sep 08, 2010 8:09 pm
by Comtois
search Chipmunk , you will find some examples here.

Re: Physics in 2d Game

Posted: Thu Sep 09, 2010 3:13 pm
by PureLeo
search for Chipmunk wrapper, there is a good one around...
or hge engine with box2d integrated
http://www.purebasic.fr/english/viewtop ... 13&t=43394

sadly i couldn't find a box2d only wrapper, which is very easy to use

Re: Physics in 2d Game

Posted: Fri Sep 10, 2010 9:31 am
by spongehammer
Thanks for the replies :-)