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ScreenOutput or ImageOutput
Posted: Thu Sep 02, 2010 5:29 pm
by Raybarg
Would it be good practice to use ImageOutput at all times for game drawing instead of ScreenOutput and then just once each frame draw that image to ScreenOutput?
Re: ScreenOutput or ImageOutput
Posted: Thu Sep 02, 2010 5:41 pm
by Thorium
Raybarg wrote:Would it be good practice to use ImageOutput at all times for game drawing instead of ScreenOutput and then just once each frame draw that image to ScreenOutput?
No.
The screen is allready double buffert.
btw. drawing to a image is the slowest way you can go as it's not done by the graphics card.
Re: ScreenOutput or ImageOutput
Posted: Thu Sep 02, 2010 5:43 pm
by luis
Probably not because I imagine imageoutput can't offer the hw acceleration you can get using d3d or opengl using screenoutput.
Woops, thorium was faster
Re: ScreenOutput or ImageOutput
Posted: Thu Sep 02, 2010 5:56 pm
by Raybarg
So I should use Sprite3D library if I want to get groovy with Alpha channel then?

Re: ScreenOutput or ImageOutput
Posted: Thu Sep 02, 2010 6:47 pm
by Thorium
Raybarg wrote:So I should use Sprite3D library if I want to get groovy with Alpha channel then?

Yep
