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[PB 4.51RC2] OpenWindowedScreen problem ?

Posted: Fri Aug 27, 2010 6:48 am
by magicjo
Hi.

Seems that is possible use 'OpenWindowedScreen' only the first time for the entire life of the program:
I mean open a normal window ( or a MDI child , is the same),
then use OpenWindowedScreen(), returns 1, OK everything works, but if i close the opened window e recall OpenWindowedScreen this returns 0 and in effect nothing works from now.

Below a modified verson of 'camera.pb', from directory Examples that shows the problem.

Code: Select all

#CameraSpeed = 10

IncludeFile "Screen3DRequester.pb"

Define.f KeyX, KeyY, MouseX, MouseY

Define.l numtimes=2

If InitEngine3D()

  Add3DArchive("Data", #PB_3DArchive_FileSystem)
  
  InitSprite()
  InitKeyboard()
  InitMouse()
redo:  
  OpenWindow(0, 0, 0, 700, 400, "3D Test", #PB_Window_SystemMenu | #PB_Window_ScreenCentered)
  ;If Screen3DRequester()
  Define free3DThings.l
  Define ows_res.l=OpenWindowedScreen(WindowID(0),10, 0, 400, 300, 0, 0, 0)
  Debug ows_res
  If ows_res
  	free3DThings=1
    AmbientColor(RGB(0,200,0))  ; Green 'HUD' like color 
 
    CreateMaterial(0, LoadTexture(0, "r2skin.jpg"))
    CreateEntity(0, LoadMesh(0, "robot.mesh"), MaterialID(0))
    AnimateEntity(0, "Walk")
    
    CreateCamera(0, 0, 0, 100, 50)  ; Front camera
    CameraLocate(0,0,0,100)
    
    CreateCamera(1, 0, 50, 100, 50) ; Back camera
    CameraLocate(1,0,0,-100)
    RotateCamera(1,180,0,0)
    
    CameraRenderMode(1, #PB_Camera_Textured)  ; Wireframe for this camera
 
    Repeat
      Screen3DEvents()
      
      ClearScreen(RGB(0, 0, 0))
            
      If ExamineKeyboard()
        
        If KeyboardPushed(#PB_Key_Left)
          KeyX = -#CameraSpeed 
        ElseIf KeyboardPushed(#PB_Key_Right)
          KeyX = #CameraSpeed 
        Else
          KeyX = 0
        EndIf
                  
        If KeyboardPushed(#PB_Key_Up)
          KeyY = -#CameraSpeed 
        ElseIf KeyboardPushed(#PB_Key_Down)
          KeyY = #CameraSpeed 
        Else
          KeyY = 0
        EndIf

      EndIf
      
      If ExamineMouse()
        MouseX = -(MouseDeltaX()/10)*#CameraSpeed/2
        MouseY = -(MouseDeltaY()/10)*#CameraSpeed/2
      EndIf
      
      RotateEntity(0, 0, 0.1, 0, #PB_Relative)
      
      RotateCamera(0, MouseY, MouseX, RollZ, #PB_Relative)
      MoveCamera  (0, KeyX, 0, KeyY)
      
      RotateCamera(1, MouseY, MouseX, RollZ, #PB_Relative)
      MoveCamera  (1, KeyX, 0, KeyY)
      
      RenderWorld()
      Screen3DStats()
      FlipBuffers()
    Until KeyboardPushed(#PB_Key_Escape) Or Quit = 1
  Else
  	free3DThings=0
  EndIf
    
Else
  MessageRequester("Error", "The 3D Engine can't be initialized",0)
EndIf

If free3DThings
	FreeEntity(0)
	FreeMesh(8)
	FreeMaterial(0)
	FreeTexture(0)
	FreeCamera(0)
	FreeCamera(1)
	CloseScreen()
EndIf  

CloseWindow(0)

numtimes-1
If numtimes>0
	Goto redo
EndIf	
I've tried both the subsystems OpenGL e DirectX7, same result.

Re: [PB 4.51RC2] OpenWindowedScreen problem ?

Posted: Tue Aug 31, 2010 9:03 pm
by luis
Smaller code exhibiting the problem:

Code: Select all

EnableExplicit

Enumeration 
 #WIN_MAIN
EndEnumeration

Debug InitEngine3D() ; comment this out and it will work
Debug InitSprite()
Debug InitMouse()
Debug InitKeyboard()


Procedure Main()
 Protected iEvent
 
 OpenWindow(#WIN_MAIN, 10, 10, 640, 480, "Main Window", #PB_Window_SystemMenu)
 Debug "openscr = " + Str(OpenWindowedScreen(WindowID(#WIN_MAIN),10, 0, 400, 300, 0, 0, 0))
 CloseScreen()
 CloseWindow(#WIN_MAIN)
 
 OpenWindow(#WIN_MAIN, 10, 10, 640, 480, "Main Window", #PB_Window_SystemMenu)
 Debug "openscr = " + Str(OpenWindowedScreen(WindowID(#WIN_MAIN),10, 0, 400, 300, 0, 0, 0))
   
 Repeat 
    iEvent = WaitWindowEvent()        
 Until iEvent = #PB_Event_CloseWindow
 
EndProcedure


Main()

It seem to be related to the use of InitEngine3D(). See remark in the code.

Considering you can call the Init_* only once, seems a bug to me...

Re: [PB 4.51RC2] OpenWindowedScreen problem ?

Posted: Wed Sep 01, 2010 12:34 pm
by nco2k

Re: [PB 4.51RC2] OpenWindowedScreen problem ?

Posted: Wed Sep 01, 2010 1:48 pm
by magicjo
Ok, there's no need to add into the Bugs section, thanks for reply guys.