Page 1 of 1

Posted: Fri Jun 28, 2002 3:08 am
by BackupUser
Restored from previous forum. Originally posted by halo.

This is quite serious. When will this be resolved, and what is the problem?

Posted: Fri Jun 28, 2002 4:11 am
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.

Hi halo
In the beginning there where some small float probs in PB as i know... But those bugs has been longly fixed as i know, because i havent heared any more someone about floating probs :wink: Fred is doing a great job! :wink:

Dont believe all what you hear, hehe...



PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win2000 + all Updates...

greetz
MrVainSCL! aka Thorsten

Posted: Fri Jun 28, 2002 4:18 am
by BackupUser
Restored from previous forum. Originally posted by Danilo.

Its not a bug, but it is that floats are not correct
in hardware (in the CPU).
For 100% correct results we need DOUBLE, so please
vote for it and write a email to [url]mailto:fred@purebasic.com[/url]
and tell him that DOUBLEs are very important and
should be added soon.

cya,
...Danilo

(registered PureBasic user)

Posted: Fri Jun 28, 2002 12:11 pm
by BackupUser
Restored from previous forum. Originally posted by traumatic.

doubles are REALLY important, but the bug halo is referring to, is that PokeF() is documented but not implemented as it seems.

Posted: Fri Jun 28, 2002 1:41 pm
by BackupUser
Restored from previous forum. Originally posted by tinman.
doubles are REALLY important, but the bug halo is referring to, is that PokeF() is documented but not implemented as it seems.
Well if that's what halo was speaking about he could have read the thread about it viewtopic.php?t=1562.

Not only would he know what the problem is, but he would have also found a workaround (which IMNSHO is way better than using Poke's anyway :wink:

--
It's not minimalist - I'm increasing efficiency by reducing input effort.
(Win98first ed. + SP1, PB3.20)