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Xors3D + Pure Basic = ?

Posted: Sun Mar 28, 2010 6:19 pm
by Melissa
…Is there someone, who already managed to make that 2 go together ? Already found few wrappers, yet they all seems to be pretty outdated. Official one was closest, but still not supporting latest revision. Any suggestions here ?

Re: Xors3D + Pure Basic = ?

Posted: Sun Mar 28, 2010 7:37 pm
by IceSoft

Re: Xors3D + Pure Basic = ?

Posted: Sun Mar 28, 2010 11:53 pm
by Rook Zimbabwe
It says they have this as a DLL so it should be pretty simple to use...

I got to find my German dictionary for that link! :wink:

Re: Xors3D + Pure Basic = ?

Posted: Mon Mar 29, 2010 5:46 am
by Melissa
Already got look here: http://www.google.ru/search?hl=en&q=sit ... net+Xors3D
...Funny game indeed, but it wasn't really what I needed.
It says they have this as a DLL so it should be pretty simple to use...
I'm nearly crying out of pure happiness... Well, is there really any static-linked 3D engines that day and age?

P.S. Well, already asked for updates: http://pb.xors3d.com/?p=35#respond. God knows how much I hate pre-moderation…

Re: Xors3D + Pure Basic = ?

Posted: Tue Apr 06, 2010 8:18 am
by aarenlainey
Above line is very nice thought that link i found lots of useful stuff like , Xors3d is a middleware solution for game developers. However this engine can be used not only for development of games, but for anything from simple visualizations to complex simulations as well. Using Xors3d you're able to construct games of any genre by writing less code in a shorter amount of time. It combines simplicity, flexibility and power.

Xors3d was born as a library which extends functionality of Blitz3d by implementing a DirectX9-rendering. But later it grew into an independent engine. If you are familiar with Blitz3d, you should know how easy to learn it is. Xors3d has inherited the simplicity of Blitz3d. But at the same time Xors3d has a lot of new features which allow to create modern good-looking games and visualizations. It gives the programmers total control over their 3d worlds through an easy to use system of entities.

Xors3d is offered as a dynamic link library with include files for Blitz3d, BlitzMax and C++ (with plain functions only, OOP-version is coming). It means that Xors3d can be used with actually any programming language (e.g. with C# or PureBasic).

Re: Xors3D + Pure Basic = ?

Posted: Tue Apr 06, 2010 5:56 pm
by Kuron
Xors3D looks very nice, but it is a little more than I am willing to spend for freeware development.

Re: Xors3D + Pure Basic = ?

Posted: Sat Apr 17, 2010 12:20 am
by Pureabc
The new xors3D wrapper is now available at http://pb.xors3d.com/
(1.15.495.0 is now supported.)

The examples look interesting.

Re: Xors3D + Pure Basic = ?

Posted: Mon Apr 19, 2010 7:10 am
by Pureabc
I am experimenting with Xors3D + Pure Basic, but some of the examples won't run.

The "forest" example failed on the xRenderWorld(1.0, enableshadows) command.

Anybody has success with the new Xors3D wrapper?

Re: Xors3D + Pure Basic = ?

Posted: Wed May 05, 2010 4:41 am
by PureLeo
Hm... i can run the 'forest' exemple on my PC (VERY slowly) and cant run it on my netbook.. maybe it has something to do with your Directx version(?)

All other exemples (besides those which use shadows, and the outdated ones) run pretty well ;)

Re: Xors3D + Pure Basic = ?

Posted: Wed May 05, 2010 9:41 am
by Melissa
Anybody has success with the new Xors3D wrapper?
Well, finally got enough time to test it. Excluding recent "outdatement" of few samples and overall loss of FPS everything seems to work fine enough. Still not too fresh for engine with (nearly) daily revisions, indeed, but a lot better than nothing.

Re: Xors3D + Pure Basic = ?

Posted: Thu May 06, 2010 4:40 am
by Pureabc
After testing the examples on several computers, the shadow examples are working on a newer machine.

The engine looks interesting, and I am sure it will get better.