Page 1 of 1

I need some feedback - SDL Test

Posted: Sun Feb 21, 2010 2:06 pm
by Guimauve
Hello everyone,

I need your help to test SDL capabilities about joystick detection and supported screen resolution. You just need to run the following code then copy back the debug output back here and if possible add information about Linux distribution you have and information about your graphic cards.

Thanks in advance to all volunteers.

Best Regards.
Guimauve

Code: Select all

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; Nom du projet : Test Fonctionnement SDL
; Nom du fichier : SDL Joystick Screen Test.pb
; Version du fichier : 1.0.0
; Programmation : OK
; Programmé par : Guimauve
; Date : 20-02-2010
; Mise à jour : 20-02-2010
; Code PureBasic : 4.41
; Plateforme : Linux
; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Import "/usr/lib/libSDL.so"

  ; <<<<<<<<<<<<<<<<<<<
  ; <<<<< General <<<<<

  SDL_Init(Flag.l)
  SDL_InitSubSystem(Flag.l)
  SDL_QuitSubSystem(Flag.l)
  SDL_Quit()
  SDL_WasInit(Flag.l)
  SDL_VERSION(*VersionA.SDL_version); --> Useless
  SDL_GetError()
  SDL_ClearError()
  SDL_LoadObject(SO_file.s)
  SDL_Linked_Version()
  ; SDL_SetError (const char *fmt, ...) ; --> À VALIDER
  ; SDL_Error(SDL_errorcode code) ; --> À VALIDER
  ; SDL_LoadFunction(*handle.i, Name.s) ; --> À VALIDER
  ; SDL_UnloadObject(*handle.i) ; --> À VALIDER
  
  ; <<<<<<<<<<<<<<<<<
  ; <<<<< Video <<<<<

  SDL_GetVideoSurface()
  SDL_GetVideoInfo()
  SDL_VideoDriverName(namebuf.s, maxlen.l)
  SDL_ListModes(*Format.SDL_PixelFormat, Flags.l)
  SDL_VideoModeOK(Width.l, Height.l, BitsPerPixel.l, Flags.l)
  SDL_SetVideoMode(Width.l, Height.l, BitsPerPixel.l, Flags.l)
  SDL_UpdateRect(*Screen.SDL_Surface, x.l, y.l, Width.l, Height.l)
  SDL_UpdateRects(*Screen.SDL_Surface, NumRects.l, *Rects.SDL_Rect)
  SDL_Flip(*Screen.SDL_Surface)
  SDL_SetColors(*Surface.SDL_Surface, *colors.SDL_Color, firstcolor.l, ncolors.l)
  SDL_SetPalette(*Surface.SDL_Surface, Flags.l, *colors.SDL_Color, firstcolor.l, ncolors.l)
  SDL_SetGamma(Red_gamma.f, Green_gamma.f, Blue_gamma.f)
  SDL_MapRGB(*Format.SDL_PixelFormat, Red.a, Green.a, Blue.a)
  SDL_MapRGBA(*Format.SDL_PixelFormat, Red.a, Green.a, Blue.a, Alpha.a)
  SDL_GetRGB(Pixel.l, *Format.SDL_PixelFormat, *Red.a, *Green.a, *Blue.a) ; --> À VALIDER
  SDL_GetRGBA(Pixel.l, *Format.SDL_PixelFormat, *Red.a, *Green.a, *Blue.a, *Alpha.a) ; --> À VALIDER
  SDL_CreateRGBSurface(Flags.l, Width.l, Height.l, BitsPerPixel.l, Rmask.l, Gmask.l, Bmask.l, Amask.l)
  SDL_CreateRGBSurfaceFrom(*pixels.i, Width.l, Height.l, Depth.l, Pitch.l, Rmask.l, Gmask.l, Bmask.l, Amask.l) ; --> À VALIDER
  SDL_FreeSurface(*Surface.SDL_Surface)
  SDL_LockSurface(*Surface.SDL_Surface)
  SDL_UnlockSurface(*Surface.SDL_Surface)
  SDL_ConvertSurface(*Source.SDL_Surface, *fmt.SDL_PixelFormat, Flags.l)
  SDL_DisplayFormat(*Surface.SDL_Surface)
  SDL_DisplayFormatAlpha(*Surface.SDL_Surface)
  SDL_LoadBMP(FileName.s)
  SDL_SaveBMP(*Surface.SDL_Surface, FileName.s)
  SDL_SetColorKey(*Surface.SDL_Surface, Flag.l, Key.l)
  SDL_SetAlpha(*Surface.SDL_Surface, Flags.l, Alpha.l)
  SDL_SetClipRect(*Surface.SDL_Surface, *Rect.SDL_Rect)
  SDL_GetClipRect(*Surface.SDL_Surface, *Rect.SDL_Rect)
  SDL_BlitSurface(*Source.SDL_Surface, *SourceRect.SDL_Rect, *Dest.SDL_Surface, *DestRect.SDL_Rect)
  SDL_FillRect(*Dest.SDL_Surface, *DestRect.SDL_Rect, Color.l)
  ; SDL_GetGammaRamp(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable) ; --> À VALIDER
  ; SDL_SetGammaRamp(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable) ; --> À VALIDER
 
 
  SDL_GL_LoadLibrary(Path.s)
  SDL_GL_GetProcAddress(Proc.s)
  SDL_GL_GetAttribute(Attribute.l, *Value.l) ; --> À VALIDER
  SDL_GL_SetAttribute(Attribute.l, Value.l) ; --> À VALIDER
  SDL_GL_SwapBuffers()
  
  SDL_CreateYUVOverlay(Width.l, Height.l, Format.l, *Display.SDL_Surface)
  SDL_LockYUVOverlay(*Overlay.SDL_Overlay)
  SDL_UnlockYUVOverlay(*Overlay.SDL_Overlay)
  SDL_DisplayYUVOverlay(*Overlay.SDL_Overlay, *DestRect.SDL_Rect)
  SDL_FreeYUVOverlay(*Overlay.SDL_Overlay)
  
  ; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<
  ; <<<<< Window management <<<<<
 
  SDL_WM_SetCaption(Title.s, Icon.s)
  SDL_WM_SetIcon(*icon.SDL_Surface, *mask.a)
  SDL_WM_IconifyWindow()
  SDL_WM_ToggleFullScreen(*Surface.SDL_Surface)
  SDL_WM_GrabInput(Mode.b)
  ; SDL_GetWMInfo(*info.SDL_SysWMinfo)
  ; SDL_WM_GetCaption(char **title, char **icon) ; À VALIDER
  
  ; <<<<<<<<<<<<<<<<<<
  ; <<<<< Events <<<<<
  
  SDL_PumpEvents()
  SDL_PeepEvents(*Events.SDL_Event, numevents.l, Action.l, Mask.l)
  SDL_PollEvent(*Event.SDL_Event)
  SDL_WaitEvent(*Event.SDL_Event)
  SDL_PushEvent(*Event.SDL_Event)
  SDL_GetEventFilter()
  SDL_EventState(Type.a, State.l)
  SDL_GetKeyState(*numkeys.l)
  SDL_GetModState()
  SDL_SetModState(Modstate.l)
  SDL_GetKeyName(Key.l)
  SDL_EnableUNICODE(Enable.l)
  SDL_EnableKeyRepeat(Delay.l, Interval.l)
  SDL_GetMouseState(*x.l, *y.l)
  SDL_GetRelativeMouseState(*x.l, *y.l)
  SDL_GetAppState()
  SDL_JoystickEventState(State.l)
  SDL_StartTextInput()
  SDL_StopTextInput()
  SDL_SetTextInputRect(*Rect.SDL_Rect)
  ; SDL_SetEventFilter(SDL_EventFilter filter) ; --> À VALIDER
  
  ; <<<<<<<<<<<<<<<<<
  ; <<<<< Mouse <<<<<
  
  SDL_WarpMouse(x.w, y.w)
  SDL_CreateCursor(*data_.a, *mask.a, w.l, h.l, hot_x.l, hot_y.l) ; À VALIDER
  SDL_FreeCursor(*Cursor.SDL_Cursor)
  SDL_SetCursor(*Cursor.SDL_Cursor)
  SDL_GetCursor()
  SDL_ShowCursor(Toggle.l)

  ; <<<<<<<<<<<<<<<<<<<<
  ; <<<<< Joystick <<<<<
  
  SDL_NumJoysticks()
  SDL_JoystickUpdate()
  SDL_JoystickName(Index.l)
  SDL_JoystickOpen(Index.l)
  SDL_JoystickOpened(Index.l)

  SDL_JoystickIndex(*JoystickA.i)
  SDL_JoystickNumAxes(*JoystickA.i)
  SDL_JoystickNumBalls(*JoystickA.i)
  SDL_JoystickNumHats(*JoystickA.i)
  SDL_JoystickNumButtons(*JoystickA.i)  
  SDL_JoystickClose(*JoystickA.i)

  SDL_JoystickGetAxis(*JoystickA.i, Axis.l)
  SDL_JoystickGetHat(*JoystickA.i, Hat.l)
  SDL_JoystickGetButton(*JoystickA.i, Button.l)
  SDL_JoystickGetBall(*JoystickA.i, Ball.l, *Dx.l, *Dy.l)

EndImport 

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; <<<<< Macro de formatage <<<<<

Macro Format_SDL_Version(SDL_VersionA)

  "SDL Version : " + StrU(SDL_VersionA\major, #PB_Byte) + "." + StrU(SDL_VersionA\minor, #PB_Byte) + "." + StrU(SDL_VersionA\patch, #PB_Byte)

EndMacro

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; <<<<< L'opérateur Initialize <<<<<

Procedure InitializeSDL_version(*SDL_versionA.SDL_version)

  *Version.SDL_version = SDL_Linked_Version()
  CopyMemory(*Version, *SDL_versionA, SizeOf(SDL_version))

EndProcedure 

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; <<<<< Code d'essai des résolutions avec lesquelles SDL peut travailler <<<<<

SDL_Init(#SDL_INIT_EVERYTHING)

InitializeSDL_version(SDL_version.SDL_version)

Debug "; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<"
Debug "; " + Format_SDL_Version(SDL_Version)
Debug "; Joystick test"
Debug ""
 
Max = SDL_NumJoysticks()

For Index = 0 To Max -1

  Debug PeekS(SDL_JoystickName(Index))
  
  Joystick.i = SDL_JoystickOpen(Index)
  
  JoyIndex.b = SDL_JoystickIndex(Joystick)
  AxisCount.b = SDL_JoystickNumAxes(Joystick)
  BallsCount.b = SDL_JoystickNumBalls(Joystick)
  HatCount.b = SDL_JoystickNumHats(Joystick)
  ButtonCount.b = SDL_JoystickNumButtons(Joystick)  
  SDL_JoystickClose(Joystick)
  
  Debug "JoyIndex = " + Str(JoyIndex)
  Debug "AxisCount = " + Str(AxisCount)
  Debug "BallsCount = " + Str(BallsCount)
  Debug "HatCount = " + Str(HatCount)
  Debug "ButtonCount = " + Str(ButtonCount)
  Debug ""
Next

Debug "; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<"
Debug "; " + Format_SDL_Version(SDL_Version)
Debug "; Screen Resolution test"
Debug ""

Restore ScreenRes

For Index = 0 To 63

  Read.l Width.l
  Read.l Height.l
  Read.s Aspect.s
  
  If SDL_VideoModeOK(Width, Height, 16, #SDL_FULLSCREEN) <> 0
    Debug Str(Width) + " X " + Str(Height) + " X 16 (" + Aspect + ")"
  EndIf 
  
  If SDL_VideoModeOK(Width, Height, 24, #SDL_FULLSCREEN) <> 0
    Debug Str(Width) + " X " + Str(Height) + " X 24 (" + Aspect + ")"
  EndIf 
  
  If SDL_VideoModeOK(Width, Height, 32, #SDL_FULLSCREEN) <> 0
    Debug Str(Width) + " X " + Str(Height) + " X 32 (" + Aspect + ")"
  EndIf 
  
Next 

SDL_Quit()

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; <<<<< Liste des résolutions standards <<<<<

DataSection 

  ScreenRes:

  Data.l 640, 480
  Data.s "4:3"
  
  Data.l 640, 512
  Data.s "5:4"
  
  Data.l 720, 348
  Data.s "60:29"
  
  ; 3
  
  Data.l 720, 350
  Data.s "72:35"
  
  Data.l 720, 364
  Data.s "180:91"
  
  Data.l 768, 480 
  Data.s "16:10"
  
  ; 6
  
  Data.l 800, 352 
  Data.s "25:11"
  
  Data.l 800, 480 
  Data.s "5:3"
  
  Data.l 800, 600 
  Data.s "4:3"
  
  ; 9
  
  Data.l 832, 624 
  Data.s "4:3"
  
  Data.l 856, 480 
  Data.s "16:9"
  
  Data.l 960, 540 
  Data.s "16:9"
  
  ; 12
  
  Data.l 960, 720 
  Data.s "4:3"
  
  Data.l 1024,576 
  Data.s "16:9"
  
  Data.l 1024,640 
  Data.s "16:10"
  
  ; 15
  
  Data.l 1024,768 
  Data.s "4:3"
  
  Data.l 1024,1024 
  Data.s "1:1"
  
  Data.l 1120,832 
  Data.s "35:26"
  
  ; 18
  
  Data.l 1152,720 
  Data.s "16:10"
  
  Data.l 1152,768 
  Data.s "3:2"
  
  Data.l 1152,864 
  Data.s "4:3"
  
  ; 21
  
  Data.l 1152,900 
  Data.s "32:25"
  
  Data.l 1280,768 
  Data.s "5:3"
  
  Data.l 1280,800 
  Data.s "16:10"
  
  ; 24
  
  Data.l 1280,854 
  Data.s "3:2"
  
  Data.l 1280,960 
  Data.s "4:3"
  
  Data.l 1280,1024 
  Data.s "5:4"
  
  ; 27
  
  Data.l 1366,768 
  Data.s "16:9"
  
  Data.l 1400,1050 
  Data.s "4:3"
  
  Data.l 1440,900 
  Data.s "16:10"
  
  ; 30
  
  Data.l 1440,1024 
  Data.s "45:32"
  
  Data.l 1440, 1080 
  Data.s "4:3"
  
  Data.l 1600,768 
  Data.s "25:12"
  
  ; 33
  
  Data.l 1600,900 
  Data.s "16:9"
  
  Data.l 1600,1024 
  Data.s "25:16"
  
  Data.l 1600,1200 
  Data.s "4:3"
  
  ; 36
  
  Data.l 1680,1050 
  Data.s "16:10"
  
  Data.l 1792,1344 
  Data.s "4:3"
  
  Data.l 1800,1440 
  Data.s "5:4"
  
  ; 39
  
  Data.l 1856,1392 
  Data.s "4:3"
  
  Data.l 1920,1080 
  Data.s "16:9"

  Data.l 1920,1200 
  Data.s "16:10"
  
  Data.l 1920,1400 
  Data.s "48:35"
  
  ; 42
  
  Data.l 1920,1440 
  Data.s "4:3"
  
  Data.l 2048,1152 
  Data.s "16:9"
  
  Data.l 2048,1536 
  Data.s "4:3"
  
  ; 45
  
  Data.l 2304,1440 
  Data.s "16:10"
  
  Data.l 2560,1440 
  Data.s "16:9"
  
  Data.l 2560,1600 
  Data.s "16:10"
  
  ; 48
  
  Data.l 2560,1920 
  Data.s "4:3"
  
  Data.l 2560,2048 
  Data.s "5:4"
  
  Data.l 2800,2100 
  Data.s "4:3"
  
  ; 51
  
  Data.l 3200,2048 
  Data.s "25:16"
  
  Data.l 3200,2400 
  Data.s "4:3"
  
  Data.l 3840,2160 
  Data.s "16:9"
  
  ; 54
  
  Data.l 3840,2400 
  Data.s "16:10"
  
  Data.l 4096,2304 
  Data.s "16:9"
  
  Data.l 4096,3072 
  Data.s "4:3"
  
  ; 57
  
  Data.l 5120,3200 
  Data.s "16:10"
  
  Data.l 5120,4096 
  Data.s "5:4"
  
  Data.l 6400,4096 
  Data.s "5:4"
  
  ; 60
  
  Data.l 6400,4800 
  Data.s "4:3"
  
  Data.l 7680,4320 
  Data.s "16:9"
  
  Data.l 7680,4800 
  Data.s "16:10"

  ; 63

EndDataSection 

; <<<<<<<<<<<<<<<<<<<<<<<<<<
; <<<<< FIN DU FICHIER <<<<<
; <<<<<<<<<<<<<<<<<<<<<<<<<<
Debug output wrote:; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.13
; Joystick test

Logitech Logitech Freedom 2.4
JoyIndex = 0
AxisCount = 4
BallsCount = 0
HatCount = 1
ButtonCount = 10

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.13
; Screen Resolution test

640 X 480 X 16 (4:3)
640 X 480 X 24 (4:3)
640 X 480 X 32 (4:3)
640 X 512 X 16 (5:4)
640 X 512 X 24 (5:4)
640 X 512 X 32 (5:4)
720 X 348 X 16 (60:29)
720 X 348 X 24 (60:29)
720 X 348 X 32 (60:29)
720 X 350 X 16 (72:35)
720 X 350 X 24 (72:35)
720 X 350 X 32 (72:35)
720 X 364 X 16 (180:91)
720 X 364 X 24 (180:91)
720 X 364 X 32 (180:91)
768 X 480 X 16 (16:10)
768 X 480 X 24 (16:10)
768 X 480 X 32 (16:10)
800 X 352 X 16 (25:11)
800 X 352 X 24 (25:11)
800 X 352 X 32 (25:11)
800 X 480 X 16 (5:3)
800 X 480 X 24 (5:3)
800 X 480 X 32 (5:3)
800 X 600 X 16 (4:3)
800 X 600 X 24 (4:3)
800 X 600 X 32 (4:3)
832 X 624 X 16 (4:3)
832 X 624 X 24 (4:3)
832 X 624 X 32 (4:3)
856 X 480 X 16 (16:9)
856 X 480 X 24 (16:9)
856 X 480 X 32 (16:9)
960 X 540 X 16 (16:9)
960 X 540 X 24 (16:9)
960 X 540 X 32 (16:9)
960 X 720 X 16 (4:3)
960 X 720 X 24 (4:3)
960 X 720 X 32 (4:3)
1024 X 576 X 16 (16:9)
1024 X 576 X 24 (16:9)
1024 X 576 X 32 (16:9)
1024 X 640 X 16 (16:10)
1024 X 640 X 24 (16:10)
1024 X 640 X 32 (16:10)
1024 X 768 X 16 (4:3)
1024 X 768 X 24 (4:3)
1024 X 768 X 32 (4:3)
1024 X 1024 X 16 (1:1)
1024 X 1024 X 24 (1:1)
1024 X 1024 X 32 (1:1)
1120 X 832 X 16 (35:26)
1120 X 832 X 24 (35:26)
1120 X 832 X 32 (35:26)
1152 X 720 X 16 (16:10)
1152 X 720 X 24 (16:10)
1152 X 720 X 32 (16:10)
1152 X 768 X 16 (3:2)
1152 X 768 X 24 (3:2)
1152 X 768 X 32 (3:2)
1152 X 864 X 16 (4:3)
1152 X 864 X 24 (4:3)
1152 X 864 X 32 (4:3)
1152 X 900 X 16 (32:25)
1152 X 900 X 24 (32:25)
1152 X 900 X 32 (32:25)
1280 X 768 X 16 (5:3)
1280 X 768 X 24 (5:3)
1280 X 768 X 32 (5:3)
1280 X 800 X 16 (16:10)
1280 X 800 X 24 (16:10)
1280 X 800 X 32 (16:10)
1280 X 854 X 16 (3:2)
1280 X 854 X 24 (3:2)
1280 X 854 X 32 (3:2)
1280 X 960 X 16 (4:3)
1280 X 960 X 24 (4:3)
1280 X 960 X 32 (4:3)
1280 X 1024 X 16 (5:4)
1280 X 1024 X 24 (5:4)
1280 X 1024 X 32 (5:4)
1366 X 768 X 16 (16:9)
1366 X 768 X 24 (16:9)
1366 X 768 X 32 (16:9)
1400 X 1050 X 16 (4:3)
1400 X 1050 X 24 (4:3)
1400 X 1050 X 32 (4:3)
1440 X 900 X 16 (16:10)
1440 X 900 X 24 (16:10)
1440 X 900 X 32 (16:10)
1440 X 1024 X 16 (45:32)
1440 X 1024 X 24 (45:32)
1440 X 1024 X 32 (45:32)
1440 X 1080 X 16 (4:3)
1440 X 1080 X 24 (4:3)
1440 X 1080 X 32 (4:3)
1600 X 768 X 16 (25:12)
1600 X 768 X 24 (25:12)
1600 X 768 X 32 (25:12)
1600 X 900 X 16 (16:9)
1600 X 900 X 24 (16:9)
1600 X 900 X 32 (16:9)
1600 X 1024 X 16 (25:16)
1600 X 1024 X 24 (25:16)
1600 X 1024 X 32 (25:16)
1600 X 1200 X 16 (4:3)
1600 X 1200 X 24 (4:3)
1600 X 1200 X 32 (4:3)
1680 X 1050 X 16 (16:10)
1680 X 1050 X 24 (16:10)
1680 X 1050 X 32 (16:10)
1920 X 1080 X 16 (16:9)
1920 X 1080 X 24 (16:9)
1920 X 1080 X 32 (16:9)
1920 X 1200 X 16 (16:10)
1920 X 1200 X 24 (16:10)
1920 X 1200 X 32 (16:10)
GNU/Linux Ubuntu 9.10 x64
Graphic card :

* ZOTAC GeForce GTX 295
* Core Clock: 576MHz
* Core Processors: 480 (240 x 2) stream processors
* Memory Clock: 1998MHz
* Memory Type: GDDR3
* Memory Interface: 896-bit (448 x 2)-bit
* Memory Size: 1792MB

Re: I need some feedback - SDL Test

Posted: Mon Feb 22, 2010 6:06 pm
by remi_meier
; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.13
; Joystick test

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.13
; Screen Resolution test

640 X 480 X 16 (4:3)
640 X 480 X 24 (4:3)
640 X 480 X 32 (4:3)
640 X 512 X 16 (5:4)
640 X 512 X 24 (5:4)
640 X 512 X 32 (5:4)
720 X 348 X 16 (60:29)
720 X 348 X 24 (60:29)
720 X 348 X 32 (60:29)
720 X 350 X 16 (72:35)
720 X 350 X 24 (72:35)
720 X 350 X 32 (72:35)
720 X 364 X 16 (180:91)
720 X 364 X 24 (180:91)
720 X 364 X 32 (180:91)
768 X 480 X 16 (16:10)
768 X 480 X 24 (16:10)
768 X 480 X 32 (16:10)
800 X 352 X 16 (25:11)
800 X 352 X 24 (25:11)
800 X 352 X 32 (25:11)
800 X 480 X 16 (5:3)
800 X 480 X 24 (5:3)
800 X 480 X 32 (5:3)
800 X 600 X 16 (4:3)
800 X 600 X 24 (4:3)
800 X 600 X 32 (4:3)
832 X 624 X 16 (4:3)
832 X 624 X 24 (4:3)
832 X 624 X 32 (4:3)
856 X 480 X 16 (16:9)
856 X 480 X 24 (16:9)
856 X 480 X 32 (16:9)
960 X 540 X 16 (16:9)
960 X 540 X 24 (16:9)
960 X 540 X 32 (16:9)
960 X 720 X 16 (4:3)
960 X 720 X 24 (4:3)
960 X 720 X 32 (4:3)
1024 X 576 X 16 (16:9)
1024 X 576 X 24 (16:9)
1024 X 576 X 32 (16:9)
1024 X 640 X 16 (16:10)
1024 X 640 X 24 (16:10)
1024 X 640 X 32 (16:10)
1024 X 768 X 16 (4:3)
1024 X 768 X 24 (4:3)
1024 X 768 X 32 (4:3)
1024 X 1024 X 16 (1:1)
1024 X 1024 X 24 (1:1)
1024 X 1024 X 32 (1:1)
1120 X 832 X 16 (35:26)
1120 X 832 X 24 (35:26)
1120 X 832 X 32 (35:26)
1152 X 720 X 16 (16:10)
1152 X 720 X 24 (16:10)
1152 X 720 X 32 (16:10)
1152 X 768 X 16 (3:2)
1152 X 768 X 24 (3:2)
1152 X 768 X 32 (3:2)
1152 X 864 X 16 (4:3)
1152 X 864 X 24 (4:3)
1152 X 864 X 32 (4:3)
1152 X 900 X 16 (32:25)
1152 X 900 X 24 (32:25)
1152 X 900 X 32 (32:25)
1280 X 768 X 16 (5:3)
1280 X 768 X 24 (5:3)
1280 X 768 X 32 (5:3)
1280 X 800 X 16 (16:10)
1280 X 800 X 24 (16:10)
1280 X 800 X 32 (16:10)
1280 X 854 X 16 (3:2)
1280 X 854 X 24 (3:2)
1280 X 854 X 32 (3:2)
1280 X 960 X 16 (4:3)
1280 X 960 X 24 (4:3)
1280 X 960 X 32 (4:3)
1280 X 1024 X 16 (5:4)
1280 X 1024 X 24 (5:4)
1280 X 1024 X 32 (5:4)
1366 X 768 X 16 (16:9)
1366 X 768 X 24 (16:9)
1366 X 768 X 32 (16:9)
1400 X 1050 X 16 (4:3)
1400 X 1050 X 24 (4:3)
1400 X 1050 X 32 (4:3)
1440 X 900 X 16 (16:10)
1440 X 900 X 24 (16:10)
1440 X 900 X 32 (16:10)
1440 X 1024 X 16 (45:32)
1440 X 1024 X 24 (45:32)
1440 X 1024 X 32 (45:32)
1440 X 1080 X 16 (4:3)
1440 X 1080 X 24 (4:3)
1440 X 1080 X 32 (4:3)
1600 X 768 X 16 (25:12)
1600 X 768 X 24 (25:12)
1600 X 768 X 32 (25:12)
1600 X 900 X 16 (16:9)
1600 X 900 X 24 (16:9)
1600 X 900 X 32 (16:9)
1600 X 1024 X 16 (25:16)
1600 X 1024 X 24 (25:16)
1600 X 1024 X 32 (25:16)
1680 X 1050 X 16 (16:10)
1680 X 1050 X 24 (16:10)
1680 X 1050 X 32 (16:10)
1920 X 1080 X 16 (16:9)
1920 X 1080 X 24 (16:9)
1920 X 1080 X 32 (16:9)
Unfortunately I have no Joystick around at this time.
Ubuntu 9.10 x64
Dual Monitor Setup: 1920x1080 | 1400x1050
lspci shows
01:00.0 VGA compatible controller: ATI Technologies Inc RV530 [Radeon X1600]
01:00.1 Display controller: ATI Technologies Inc RV530 [Radeon X1600] (Secondary)
running with the xorg-ati driver

Re: I need some feedback - SDL Test

Posted: Sun May 23, 2010 7:05 am
by markusohm

Code: Select all

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.14
; Joystick test

DragonRise Inc.   Generic   USB  Joystick  
JoyIndex = 0
AxisCount = 5
BallsCount = 0
HatCount = 1
ButtonCount = 12

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.14
; Screen Resolution test

640 X 480 X 16 (4:3)
640 X 480 X 24 (4:3)
640 X 480 X 32 (4:3)
640 X 512 X 16 (5:4)
640 X 512 X 24 (5:4)
640 X 512 X 32 (5:4)
720 X 348 X 16 (60:29)
720 X 348 X 24 (60:29)
720 X 348 X 32 (60:29)
720 X 350 X 16 (72:35)
720 X 350 X 24 (72:35)
720 X 350 X 32 (72:35)
720 X 364 X 16 (180:91)
720 X 364 X 24 (180:91)
720 X 364 X 32 (180:91)
768 X 480 X 16 (16:10)
768 X 480 X 24 (16:10)
768 X 480 X 32 (16:10)
800 X 352 X 16 (25:11)
800 X 352 X 24 (25:11)
800 X 352 X 32 (25:11)
800 X 480 X 16 (5:3)
800 X 480 X 24 (5:3)
800 X 480 X 32 (5:3)
800 X 600 X 16 (4:3)
800 X 600 X 24 (4:3)
800 X 600 X 32 (4:3)
856 X 480 X 16 (16:9)
856 X 480 X 24 (16:9)
856 X 480 X 32 (16:9)
960 X 540 X 16 (16:9)
960 X 540 X 24 (16:9)
960 X 540 X 32 (16:9)
1024 X 576 X 16 (16:9)
1024 X 576 X 24 (16:9)
1024 X 576 X 32 (16:9)
Graphikcard: Intel Chipsatz i915GM
I've to use Ubuntu 10.04 it work fine.
Thanks for the Import :D

Re: I need some feedback - SDL Test

Posted: Sun May 23, 2010 10:42 pm
by idle
; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.14
; Joystick test

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.14
; Screen Resolution test

640 X 480 X 16 (4:3)
640 X 480 X 24 (4:3)
640 X 480 X 32 (4:3)
640 X 512 X 16 (5:4)
640 X 512 X 24 (5:4)
640 X 512 X 32 (5:4)
720 X 348 X 16 (60:29)
720 X 348 X 24 (60:29)
720 X 348 X 32 (60:29)
720 X 350 X 16 (72:35)
720 X 350 X 24 (72:35)
720 X 350 X 32 (72:35)
720 X 364 X 16 (180:91)
720 X 364 X 24 (180:91)
720 X 364 X 32 (180:91)
768 X 480 X 16 (16:10)
768 X 480 X 24 (16:10)
768 X 480 X 32 (16:10)
800 X 352 X 16 (25:11)
800 X 352 X 24 (25:11)
800 X 352 X 32 (25:11)
800 X 480 X 16 (5:3)
800 X 480 X 24 (5:3)
800 X 480 X 32 (5:3)
800 X 600 X 16 (4:3)
800 X 600 X 24 (4:3)
800 X 600 X 32 (4:3)
832 X 624 X 16 (4:3)
832 X 624 X 24 (4:3)
832 X 624 X 32 (4:3)
856 X 480 X 16 (16:9)
856 X 480 X 24 (16:9)
856 X 480 X 32 (16:9)
960 X 540 X 16 (16:9)
960 X 540 X 24 (16:9)
960 X 540 X 32 (16:9)
960 X 720 X 16 (4:3)
960 X 720 X 24 (4:3)
960 X 720 X 32 (4:3)
1024 X 576 X 16 (16:9)
1024 X 576 X 24 (16:9)
1024 X 576 X 32 (16:9)
1024 X 640 X 16 (16:10)
1024 X 640 X 24 (16:10)
1024 X 640 X 32 (16:10)
1024 X 768 X 16 (4:3)
1024 X 768 X 24 (4:3)
1024 X 768 X 32 (4:3)
1024 X 1024 X 16 (1:1)
1024 X 1024 X 24 (1:1)
1024 X 1024 X 32 (1:1)
1120 X 832 X 16 (35:26)
1120 X 832 X 24 (35:26)
1120 X 832 X 32 (35:26)
1152 X 720 X 16 (16:10)
1152 X 720 X 24 (16:10)
1152 X 720 X 32 (16:10)
1152 X 768 X 16 (3:2)
1152 X 768 X 24 (3:2)
1152 X 768 X 32 (3:2)
1152 X 864 X 16 (4:3)
1152 X 864 X 24 (4:3)
1152 X 864 X 32 (4:3)
1152 X 900 X 16 (32:25)
1152 X 900 X 24 (32:25)
1152 X 900 X 32 (32:25)
1280 X 768 X 16 (5:3)
1280 X 768 X 24 (5:3)
1280 X 768 X 32 (5:3)
1280 X 800 X 16 (16:10)
1280 X 800 X 24 (16:10)
1280 X 800 X 32 (16:10)
1280 X 854 X 16 (3:2)
1280 X 854 X 24 (3:2)
1280 X 854 X 32 (3:2)
1280 X 960 X 16 (4:3)
1280 X 960 X 24 (4:3)
1280 X 960 X 32 (4:3)
1280 X 1024 X 16 (5:4)
1280 X 1024 X 24 (5:4)
1280 X 1024 X 32 (5:4)
1366 X 768 X 16 (16:9)
1366 X 768 X 24 (16:9)
1366 X 768 X 32 (16:9)
1440 X 900 X 16 (16:10)
1440 X 900 X 24 (16:10)
1440 X 900 X 32 (16:10)
1440 X 1024 X 16 (45:32)
1440 X 1024 X 24 (45:32)
1440 X 1024 X 32 (45:32)
1600 X 768 X 16 (25:12)
1600 X 768 X 24 (25:12)
1600 X 768 X 32 (25:12)
1600 X 900 X 16 (16:9)
1600 X 900 X 24 (16:9)
1600 X 900 X 32 (16:9)
1600 X 1024 X 16 (25:16)
1600 X 1024 X 24 (25:16)
1600 X 1024 X 32 (25:16)
Card ATI HD 4650
Ubuntu 10.04

Re: I need some feedback - SDL Test

Posted: Mon May 24, 2010 4:18 am
by GBeebe
My joystick is a PlayStation2 controller adapted to USB. My video card is a crappy ATI 64meg. on Ubuntu 8.04. I have better machines, but this is where I'm sitting.
; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.12
; Joystick test

USB Game Device
JoyIndex = 0
AxisCount = 6
BallsCount = 0
HatCount = 0
ButtonCount = 12

; <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
; SDL Version : 1.2.12
; Screen Resolution test

640 X 480 X 16 (4:3)
640 X 480 X 24 (4:3)
640 X 480 X 32 (4:3)
640 X 512 X 16 (5:4)
640 X 512 X 24 (5:4)
640 X 512 X 32 (5:4)
720 X 348 X 16 (60:29)
720 X 348 X 24 (60:29)
720 X 348 X 32 (60:29)
720 X 350 X 16 (72:35)
720 X 350 X 24 (72:35)
720 X 350 X 32 (72:35)
720 X 364 X 16 (180:91)
720 X 364 X 24 (180:91)
720 X 364 X 32 (180:91)
768 X 480 X 16 (16:10)
768 X 480 X 24 (16:10)
768 X 480 X 32 (16:10)
800 X 352 X 16 (25:11)
800 X 352 X 24 (25:11)
800 X 352 X 32 (25:11)
800 X 480 X 16 (5:3)
800 X 480 X 24 (5:3)
800 X 480 X 32 (5:3)
800 X 600 X 16 (4:3)
800 X 600 X 24 (4:3)
800 X 600 X 32 (4:3)
832 X 624 X 16 (4:3)
832 X 624 X 24 (4:3)
832 X 624 X 32 (4:3)
856 X 480 X 16 (16:9)
856 X 480 X 24 (16:9)
856 X 480 X 32 (16:9)
960 X 540 X 16 (16:9)
960 X 540 X 24 (16:9)
960 X 540 X 32 (16:9)
960 X 720 X 16 (4:3)
960 X 720 X 24 (4:3)
960 X 720 X 32 (4:3)
1024 X 576 X 16 (16:9)
1024 X 576 X 24 (16:9)
1024 X 576 X 32 (16:9)
1024 X 640 X 16 (16:10)
1024 X 640 X 24 (16:10)
1024 X 640 X 32 (16:10)
1024 X 768 X 16 (4:3)
1024 X 768 X 24 (4:3)
1024 X 768 X 32 (4:3)
1024 X 1024 X 16 (1:1)
1024 X 1024 X 24 (1:1)
1024 X 1024 X 32 (1:1)
1120 X 832 X 16 (35:26)
1120 X 832 X 24 (35:26)
1120 X 832 X 32 (35:26)
1152 X 720 X 16 (16:10)
1152 X 720 X 24 (16:10)
1152 X 720 X 32 (16:10)
1152 X 768 X 16 (3:2)
1152 X 768 X 24 (3:2)
1152 X 768 X 32 (3:2)
1152 X 864 X 16 (4:3)
1152 X 864 X 24 (4:3)
1152 X 864 X 32 (4:3)
1152 X 900 X 16 (32:25)
1152 X 900 X 24 (32:25)
1152 X 900 X 32 (32:25)
1280 X 768 X 16 (5:3)
1280 X 768 X 24 (5:3)
1280 X 768 X 32 (5:3)
1280 X 800 X 16 (16:10)
1280 X 800 X 24 (16:10)
1280 X 800 X 32 (16:10)
1280 X 854 X 16 (3:2)
1280 X 854 X 24 (3:2)
1280 X 854 X 32 (3:2)
1280 X 960 X 16 (4:3)
1280 X 960 X 24 (4:3)
1280 X 960 X 32 (4:3)
1280 X 1024 X 16 (5:4)
1280 X 1024 X 24 (5:4)
1280 X 1024 X 32 (5:4)
1366 X 768 X 16 (16:9)
1366 X 768 X 24 (16:9)
1366 X 768 X 32 (16:9)
1400 X 1050 X 16 (4:3)
1400 X 1050 X 24 (4:3)
1400 X 1050 X 32 (4:3)
1440 X 900 X 16 (16:10)
1440 X 900 X 24 (16:10)
1440 X 900 X 32 (16:10)
1440 X 1024 X 16 (45:32)
1440 X 1024 X 24 (45:32)
1440 X 1024 X 32 (45:32)
1440 X 1080 X 16 (4:3)
1440 X 1080 X 24 (4:3)
1440 X 1080 X 32 (4:3)
1600 X 768 X 16 (25:12)
1600 X 768 X 24 (25:12)
1600 X 768 X 32 (25:12)
1600 X 900 X 16 (16:9)
1600 X 900 X 24 (16:9)
1600 X 900 X 32 (16:9)
1600 X 1024 X 16 (25:16)
1600 X 1024 X 24 (25:16)
1600 X 1024 X 32 (25:16)
1600 X 1200 X 16 (4:3)
1600 X 1200 X 24 (4:3)
1600 X 1200 X 32 (4:3)
1680 X 1050 X 16 (16:10)
1680 X 1050 X 24 (16:10)
1680 X 1050 X 32 (16:10)