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HideMousePointer
Posted: Sun Feb 07, 2010 5:48 pm
by eddy
Hi
I'm coding to code a windowed screen editor.
But ExamineMouse() hides the mouse pointer.
I don't know if there's the same problem on MAC and Linux ?
Code: Select all
HideMousePointer ( hidePointer = true / false )
Re: HideMousePointer
Posted: Sun Feb 07, 2010 5:52 pm
by gnasen
If I remember right, there is a ReleaseMouse() command. However if you use it, you will have to check the mouse coordinates the "old window way"
Re: HideMousePointer
Posted: Sun Feb 07, 2010 7:42 pm
by Kaeru Gaman
the MousePointer on the Screen should be displayed with a sprite.
the MouseLib also locks the Mouse Position to the Screen Area,
so you would need to ReleaseMouse to leave the Screen and use the ButtonGadgets, anyways.
Re: HideMousePointer
Posted: Sun Feb 07, 2010 7:53 pm
by eddy
I found a cross-platform solution without using opened screen.

scrollareaGAdget + ImageGadget + Timer + AlphaBlend Image
PB gadgets support AlphaChannel!!
Re: HideMousePointer
Posted: Sun Feb 07, 2010 7:58 pm
by Kaeru Gaman