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differences between Mac and Windows PB
Posted: Thu Jan 28, 2010 8:43 am
by olzam
Hi All,
I try both PureBasic and BlitzMax, before I'll buy one. Both seems to work ok on Mac, but I struggle finding which of the two is the most "Mac friendly", a major critera for me.
It seems there's no Mac Doc to dowload, so can anyone tell me where I can find the differences between Mac and Windows PB ?
Also, any advice on my dilemma welcome !
Re: differences between Mac and Windows PB
Posted: Thu Jan 28, 2010 9:47 am
by Fred
Re: differences between Mac and Windows PB
Posted: Thu Jan 28, 2010 2:13 pm
by wilbert
I think the most important thing is to know what you want to accomplish before you make a decision.
Some things to consider are if you want to develop for Mac only or do you want to create cross platform applications and if you need a form editor (PB Windows has one, PB Mac currently not).
You are asking for "Mac friendly". What's your definition of that ?
Re: differences between Mac and Windows PB
Posted: Fri Jan 29, 2010 7:36 am
by olzam
Thank you Fred. I guess I should have found by myself, but missed the right keywords
Wilbert, you're right. The cross plateform feature doesn't interest me, I just want to developp for Mac as a hobbyist, mostly 2D games. I loved AMOS (and amal) on my Amiga's but stopped coding when I switched to PC in the mid 90's. Now that I have switched to Mac and "love" my computer again, I'm looking forward coding again. As I started with machine language in the early 80's, I'm not very oop minded, otherwise I would already have chosen BlitzMax (but I like some oop features, anyway).
"Mac friendly" is just when you are not reminded every now and then that your tool was not initialy developped for Mac, leading to missing functions, more bugs because less tests, bad looking features, docs based on windows, and so on.
Re: differences between Mac and Windows PB
Posted: Fri Jan 29, 2010 7:41 am
by Kuron
Very handy, thank you. I had missed this

Re: differences between Mac and Windows PB
Posted: Fri Jan 29, 2010 8:31 am
by wilbert
For 2D games, the lack of the form designer probably isn't very important.
In case you also want to target the iPhone / iPad , you might want to consider using Objective-C . It comes with the Mac for free but is harder to learn.
PureBasic is a very nice language and delivers fast and small applications. Maybe just download the demo and try for yourself.