deInitSprit() OR ExamineScreenModes() without InitSprite() ?
Posted: Thu Nov 26, 2009 2:14 pm
i need to call ExamineScreenModes() from a dll to extend my b3d-engine with a screen mode requester... starts/works nice so far 
but when i close my engine it´ll crash (vc++ runtime error) caused by InitSprite().
so i really need something similar to deInitSprite() or maybe an other way to get all available screen modes (win only)... any ideas?
maybe its a silly question but i never touched pb´s engine3d so i´m not very familiar with it
thx, chi
but when i close my engine it´ll crash (vc++ runtime error) caused by InitSprite().
so i really need something similar to deInitSprite() or maybe an other way to get all available screen modes (win only)... any ideas?
maybe its a silly question but i never touched pb´s engine3d so i´m not very familiar with it
thx, chi