DirectInput, XInput, WMIInput, and PureBasic
Posted: Fri Jul 31, 2009 1:02 pm
Do the mouse functions in PureBasic 4.3x use DirectInput?
I know that (in Vista and Windows 7 at least) DirectX still uses DirectInput for mouse and keyboard. I also know that (in Vista and Windows 7 at least) DirectX also uses XInput for controllers only (like the XBox 360 controller), and uses WMIInput for media based items.
Will there be any plans to add DirectInput, XInput, and WMIInput, capabilitites to PureBasic without the need for things like PureBasic WindowScreen, OpenWindow, sprite stuff, etc....so that PureBasic will become more flexable for controlling or communicating with other applications/use input devices?
I know that (in Vista and Windows 7 at least) DirectX still uses DirectInput for mouse and keyboard. I also know that (in Vista and Windows 7 at least) DirectX also uses XInput for controllers only (like the XBox 360 controller), and uses WMIInput for media based items.
Will there be any plans to add DirectInput, XInput, and WMIInput, capabilitites to PureBasic without the need for things like PureBasic WindowScreen, OpenWindow, sprite stuff, etc....so that PureBasic will become more flexable for controlling or communicating with other applications/use input devices?