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Ogre3D and light attenuation

Posted: Sat Jun 13, 2009 4:09 pm
by dllfreak2001
Hey, my first time in the english forum. ^^

If you are programming a 3D-game theres no way around the editing of the lighting options.
There is no light with an infinite lighting range...

In this case you need the following function:
http://www.ogre3d.org/wiki/index.php/Ba ... ttenuation

But it does not exist in the PB like a bunch of other important functions.

Is there another way to get this function into my program?
Are there any plans for future releases of PB with an implementation of this missing functions?