purification of language
Posted: Sat May 23, 2009 8:10 pm
why do
and not :

etc ...
and I do not initsprite, start3D, stop3D, no need for the user
as related to the functions used!
I mean, it is obvious that using 'CreateSprite3D'
I request the initialisation of the 3D
these functions adds weight to the language for nothing
this is my opinion
and not :StartDrawing(SpriteOutput(#sprite_fond))
Box(0,0,EcranX,EcranY,RGB(0,0,0))
StopDrawing()
why do
StartDrawing_Sprite(#sprite_fond)
Box(0,0,EcranX,EcranY,RGB(0,0,0))
StopDrawing()
StartDrawing_screen(#sprite_fond)
Box(0,0,EcranX,EcranY,RGB(0,0,0))
StopDrawing()
CreateSprite(#fourmi, 8, 16,#PB_Sprite_Texture)
StartDrawing(SpriteOutput(#fourmi))
Box(2,0,4,16, RGB($D6,$74,$3F))
StopDrawing()
CreateSprite3D(#fourmi3D, #fourmi)
and not :
just a flag to turn a sprite in 3DCreateSprite(#fourmi, 8, 16,#PB_Sprite_Texture, 3D) ;
StartDrawing(SpriteOutput(#fourmi))
Box(2,0,4,16, RGB($D6,$74,$3F))
StopDrawing()

etc ...
and I do not initsprite, start3D, stop3D, no need for the user
as related to the functions used!
I mean, it is obvious that using 'CreateSprite3D'
I request the initialisation of the 3D
these functions adds weight to the language for nothing
this is my opinion
