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#PB_World_WaterCaustics

Posted: Thu Apr 09, 2009 2:40 am
by J. Baker
Does the #PB_World_WaterCaustics flag work for anyone?

EDIT: Hmm, just noticed water transparency doesn't work here either. Any where from 0-255, it's always the same.

Posted: Thu Apr 09, 2009 10:00 pm
by Blobby
Hey there!

There's a nice water example that shows off the caustics. I think this is the one:

http://www.purebasic.fr/english/viewtop ... ight=water

I'm not sure, but I think to show off water at its best you need to supply extra files to Ogre. After trying the example, take a peek in the example's folder and you'll see lots of textures.

Posted: Thu Apr 09, 2009 11:43 pm
by J. Baker
Blobby wrote:Hey there!

There's a nice water example that shows off the caustics. I think this is the one:

http://www.purebasic.fr/english/viewtop ... ight=water

I'm not sure, but I think to show off water at its best you need to supply extra files to Ogre. After trying the example, take a peek in the example's folder and you'll see lots of textures.
Thanks but I had seen that one already. I was just trying to stick with PB's Ogre commands.

Posted: Fri Apr 10, 2009 7:39 am
by DarkDragon
Try negative values, they helped me once with transparency of water (Even if the manual says 0-255).