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Collision theory
Posted: Mon Mar 30, 2009 11:10 pm
by michaeled314
Posted: Tue Mar 31, 2009 12:44 pm
by Kaeru Gaman
"implement" a "theory"...?
if you have the merest interest in this, you should waste at least factor hundred more time to explain yourself, than it costed to write the little sentence you wrote.
Posted: Tue Mar 31, 2009 12:54 pm
by Mistrel
No need to be so hostile, Kaeru. A simple "yes" would have been enough!
To be a little more descriptive: yes, but it would be very complicated. I think IBM has a supercomputer that does something like what you've linked, if that puts it into perspective for you.
A. History of Wave Function Code Development wrote:Initially, codes for different products were packaged separately, though they shared many
common subroutines because the computers in the 1970s and 1980s had severe limitations in
the random memory size, disc space, and CPU speed. It was uneconomical to combine them
into one gigantic code because such a code will get low priority in running on mainframe
computers, which were the only kind that could run such codes. Over the years, various
versions of these codes ran on mainframes provided by IBM, CDC, Cray, DEC, etc.
http://amods.kaeri.re.kr/mcdf/lecture-2002.pdf
Posted: Wed Apr 08, 2009 9:03 pm
by max_aigneraigner@web.de
GREAT!
just let's ask for the sourcecode and write a wrapper!
XD.
..
(I don't know if someone here did create a physics engine like this.. maybe you have to find the information yourself...
I have got
This Book where you can learn the basic physics for game engines.. (well physics is physics).. but my english is quite bad enough, not to understand most..
all in all.. good luck.. )
Posted: Wed Apr 08, 2009 9:19 pm
by Mistrel
Even if they did give us the source code it would probably be in FORTRAN or COBOL. There's no way I'm translating that stuff!