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Add2DArchive
Posted: Mon Mar 16, 2009 4:55 pm
by Fluid Byte
Would be very handy to have that command for Sprite/Sprite3D too. In fact an "AddZIPArchive" to load all needed data from would be even better.
Posted: Mon Mar 16, 2009 5:07 pm
by djes
Yes it would be useful, but what would be the sprites numbers?
Posted: Mon Mar 16, 2009 5:32 pm
by Fluid Byte
djes wrote:Yes it would be useful, but what would be the sprites numbers?
What do you mean? The index? The handle?
It would be the same as before:
LoadSprite(Index,Filename$), LoadTexture(Index,Filename$), etc.
Posted: Mon Mar 16, 2009 8:27 pm
by djes
Oh yes, I was thinking of a way to load multiple sprites simultaneously, but your command is only to add a path. Yes, why not?
+1 for your request.