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If you know Bejeweled ...
Posted: Wed Feb 25, 2009 1:32 am
by Moskito
Hello there
The last days i finished another Stage of my Project "99 Seconds", say Version 06.
It's yet another Match-3 Game, but with a difference, i think.
So, if you know Bejeweled you should be able to find out 99 Seconds.
There is no english readme (at the moment) because i just finished writing one in german.
Update: Now there is also an english readme, that I just translated. (inform me about mistakes, please)
But all the text in the game is english, so you should find
out many things of your own.
Instead of horizontal and vertical (like in Bejeweled) you can also make diagonal matches. (hope this is correct in english)
If you want to try it, you can download a version with background music (7,8 MB) at ;
http://home.arcor.de/schreibgeist/99_Seconds.rar
or one without the music (1 MB) and use winamp for your own music atmosphere;
http://home.arcor.de/schreibgeist/99_Seconds_v06.rar
The background music can be found here;
http://home.arcor.de/schreibgeist/Sound/Skaven.mp3
The Project started in early February, so don't expect to much. Better Graphics and Sound are cosmetics that come in a later Stage.
enjoy it and tell me your Top-Score
until then
Thomas
Posted: Wed Feb 25, 2009 2:42 am
by rsts
Too addicting.
Wonderful

Posted: Wed Feb 25, 2009 6:22 am
by IceSoft
Screenshot?
Posted: Wed Feb 25, 2009 7:22 am
by Fangbeast
Oh great. I got sucked into playing this for at least 20 minutes before I realised that I still had work to do!!
Posted: Wed Feb 25, 2009 12:48 pm
by Fluid Byte
AntiVir says it's "TR/Crypt.XPACK.Gen", can't open it ...

Posted: Wed Feb 25, 2009 2:20 pm
by nicolaus
Have you Screenshots please?
Posted: Wed Feb 25, 2009 2:24 pm
by Moskito
Hello there
>>> AntiVir says it's "TR/Crypt.XPACK.Gen", can't open it ...
The reason for that could be the includebinary command. Some Antivirus programs alarm, others not.
I've included the sprites (those ugly blocks) in the executable, the sound is already in his own directory.
Maybe exluding the sprites could solve the problem. Any other ideas?
(I've heard the compiler option "XP-Skin support" should allay some antivirus programs also)
>>> Have you Screenshots please?
Just imagine a playfield of 16 x 16 colored blocks. Some are red, some yellow, etc

Graphics and Sound are things, that come into focus when the main program works fine, so don't expect too much.
Well, I could make a Screenshot or do something on my Homepage.
Maybe have a look there in an hour or two
until then
Thomas
Posted: Wed Feb 25, 2009 2:53 pm
by Fluid Byte
Is it UPX'ed? That could force an alarm too. Well, I have put it on the exclusion list and it works now. It's a nice game so far but maybe you could speedup (or option to cancel) the process of scoring when new blocks are falling down. Sometimes it took about 20 secs before you could pick new blocks. Apart from that it's solid work Moskito.

Posted: Wed Feb 25, 2009 2:56 pm
by Kaeru Gaman
Fluid Byte wrote:AntiVir says it's "TR/Crypt.XPACK.Gen", can't open it ...

ol' Elvira? ... erm Avira...
it mocks packed Images, PNG or JPG, when included with IncludeBinary.
bloody trigger-happy slut!
Posted: Wed Feb 25, 2009 3:21 pm
by Mistrel
Screenshot, please.
Posted: Wed Feb 25, 2009 5:46 pm
by Moskito
Hello again
>>> Screenshot, please.
Just finished. You can find a Screenshot and an English readme (with all hidden features) on my
Website now.
>>> Is it UPX'ed?
No. It's a damn small funny little game.
>>> but maybe you could speedup (or option to cancel) the process of scoring when new blocks are falling down...
>>> Sometimes it took about 20 secs before you could pick new blocks...
Why should I? Especially my wife is enjoying this very much, because this only happens in Level one. (and short while in two, if you're lucky)
I could make the game start not so easy, say with 8 instead of 7 different colors. But that would reduce the amount of points you can score
quickly too. And you need every Point in the later Levels...
Hope you all have fun
until then
Thomas
Posted: Thu Feb 26, 2009 5:18 pm
by Moskito
Hello there
>>> but maybe you could speedup (or option to cancel) the process of scoring when new blocks are falling down...
>>> Sometimes it took about 20 secs before you could pick new blocks...
Well, I thought of that again and again... maybe this could be a funny feature...
And YOU are RIGHT, Fluid Byte!
Only a few commands entered and it was done. Now you can switch to 4 speeds with the Keys 1 - 4
where 1 is the fastest and 4 is the normal speed.
At the moment i'm working on a clue-function, that gives you tips and tells you if there are no more
moves possible.
until then
Thomas
Posted: Thu Feb 26, 2009 7:33 pm
by Fluid Byte
Moskito wrote:And YOU are RIGHT, Fluid Byte!
Only a few commands entered and it was done. Now you can switch to 4 speeds with the Keys 1 - 4
where 1 is the fastest and 4 is the normal speed.
Thanks!

Posted: Thu Feb 26, 2009 11:09 pm
by Fangbeast
Moskito, Heeelp!! I can't stop playing this game!! What's the remedy????
Posted: Fri Feb 27, 2009 12:18 pm
by Moskito
Hello there
Well, I have the same problem, Fangbeast

Can't stop it.
I wonder why nobody tells me his Highscore here. I'm currently working on the highscore-routine
and think, maybe the scoring-system should get another thought, so what do you think?
The clues-function is a great improvement for the game in my opinion.
I plan on using it only when the player did no selection for 99 Seconds

Then the computer will look if he can give the player a clue.
Thoughts about buying a clue or something, i find not so useful.
Any more bugs found or thoughts/improvements from you there all over the world?
Have a nice Weekend
Thomas