It was announced that TextureOutput() has disappeared. So how do I use the command CreateTexture now sensefully without the ability to access the created texture?
Glad for your help, maybe I missed something,
Jürgen
How to use CreateTexture without TextureOutput() ??
I guess only loading it for now.. As I am not a hardcore programmer, more likely a designer in general sense, I am sure that it is possible by some other means but then it becomes frustrating or otherwise I would use stupid C# not PureBASIC. For example, I am generating my heightmaps in PB and I dont have ANY elegant way to use them for terrains as PB is not able to save simple 8bit images. I dont want to spend time and nerves on irrelevant technical aspects and improvisations so Ill wait for next iteration and see what happens...
Good luck
Good luck