How to use CreateTexture without TextureOutput() ??

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Kazmirzak
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How to use CreateTexture without TextureOutput() ??

Post by Kazmirzak »

It was announced that TextureOutput() has disappeared. So how do I use the command CreateTexture now sensefully without the ability to access the created texture?

Glad for your help, maybe I missed something,

Jürgen
Sidran
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Joined: Mon Feb 23, 2009 2:17 am

Post by Sidran »

I guess only loading it for now.. As I am not a hardcore programmer, more likely a designer in general sense, I am sure that it is possible by some other means but then it becomes frustrating or otherwise I would use stupid C# not PureBASIC. For example, I am generating my heightmaps in PB and I dont have ANY elegant way to use them for terrains as PB is not able to save simple 8bit images. I dont want to spend time and nerves on irrelevant technical aspects and improvisations so Ill wait for next iteration and see what happens...
Good luck
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