Page 1 of 1

[Implemented] OpenGL selected by default for Linux

Posted: Wed Feb 04, 2009 5:16 pm
by EdzUp[SD]
It seems strange having to add the 'opengl' compiler directive for applications developed on linux, wouldnt it be simpler to have the option there by default or a switch for it.

Posted: Wed Feb 04, 2009 8:06 pm
by Trond
Well, you don't have to add it. It's optional.

Posted: Thu Feb 05, 2009 11:37 pm
by EdzUp[SD]
I do agree but being that Linux is opengl for 3d it would be prudent TBH

Posted: Fri Feb 20, 2009 2:19 pm
by Kazmirzak
one question: what is default in Linux when nothing is specified?

Posted: Fri Feb 20, 2009 2:42 pm
by Kaeru Gaman
a simple Drop-Down-List for all platform versions would be nice.

why do I have to enter "DirectX9" or "openGL" as text,
when the standard subsystems could be entered using a Drop-Down-List?
... adding new/different subsystems would be no problem, either, if that was teh argument for the inconveniant textbox...

Posted: Fri Feb 20, 2009 5:02 pm
by Kazmirzak
+ 1 for a drop-down-list.

+ 1 if the best subsystem is selected when you install PureBasic, until
the user specifies something else. The "beginner" should never be
faced with having to select a subsystem - it just has to work.

Posted: Fri Feb 20, 2009 5:13 pm
by Kaeru Gaman
who decides what is "best"?

a "beginner" should not use a compiler language, he should use scratch...

Posted: Fri Feb 20, 2009 5:24 pm
by Kazmirzak
fred decides what is best on which OS ;-)

and no... if I was a PureBasic beginner, I'd better not start with scratch :-) I'd rather start to compile some example programs and see what happens. That's how I learned Purebasic. But what if the compiler doesn't compile? You'd probably just throw the product away, thinking "what a rubbish".

Posted: Fri Feb 20, 2009 6:35 pm
by Trond
Kazmirzak wrote:one question: what is default in Linux when nothing is specified?
SDL.

Posted: Wed Feb 25, 2009 9:13 pm
by EdzUp[SD]
SDL is opengl based, so OpenGL would be the good option to have by default on linux

Posted: Wed Feb 25, 2009 11:03 pm
by Fred
SDL supports opengl but is not opengl based.