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RotateSprite3D(#Sprite3D, angle.f, ...)
Posted: Sat Jan 24, 2009 9:14 am
by IceSoft
RotateSprite3D(#Sprite3D, angle, ...)
RotateSprite3D(...,angle,...) should work with floating angles.
Like:
RotateSprite3D(#Sprite3D, angle.f, ...)
Posted: Sat Jan 24, 2009 11:42 am
by Psychophanta
agree, as DX allow it.
and put it in radians, degrees is so ugly.
Posted: Sat Jan 24, 2009 2:05 pm
by DarkDragon
Psychophanta wrote:agree, as DX allow it.
and put it in radians, degrees is so ugly.
No, stay with degrees or make a flag for it. So many applications are using degree now. It would be too much work to convert them all.
Posted: Sat Jan 24, 2009 2:29 pm
by Kaeru Gaman
I never realized that this Parameter is NOT float...
the Help is not very generous with stating the types.
I agree that it should be Float.
And DeDe stated a good reason to leave it in degrees.