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BALANCE (WIP)

Posted: Fri Jan 23, 2009 7:28 pm
by IceSoft
Balance developed with Chipmunk (2D Physic Engine) and MP3D (Graphic Engine):
Image]
Download link:
http://www.morty-productions.de/icesoft ... ALANCE.zip

Posted: Fri Jan 23, 2009 8:27 pm
by IceSoft
Small Update:

[New]
Different block size
Screen can be scroll
Next block will be shown

Posted: Fri Jan 23, 2009 8:28 pm
by eddy
52 :)

Posted: Fri Jan 23, 2009 9:48 pm
by IceSoft
eddy wrote:52 :)
eddy your score is to good.
You can set blocks during another blocks are falling. That is wrong.
I will fix it in the next version.

Posted: Sat Jan 24, 2009 11:35 am
by Num3
Good game :D

Posted: Sat Jan 24, 2009 3:16 pm
by GeoTrail
Very cool game, I only got 24 though hehehe
But that was BEFORE I saw you can scroll the screen.

Posted: Sat Jan 24, 2009 4:42 pm
by Kale
67

Posted: Sat Jan 24, 2009 4:44 pm
by IceSoft
Next update:

Goal: 3 blox have to be build on the red line.
Move the blox which you can move over the red line and you understand it more what I mean.

Image

Posted: Sat Jan 24, 2009 5:05 pm
by GeoTrail
did you use cheat codes Kale?
Hehe kiddin' ;)

Posted: Sun Jan 25, 2009 12:50 am
by Demivec
54

@IceSoft: to prevent placing blocks while others are falling you can make it so that a new block can be placed only after a 2 to 4 second delay.

Posted: Sun Jan 25, 2009 10:10 am
by DarkDragon
3 if you can click fast. But a nice idea :lol: :lol:

Posted: Sun Jan 25, 2009 12:20 pm
by idle
nice.

If you don't move the mouse and just scroll the wheel you can pretty much build as high as you want. Plus then once they're falling you just click like mad.

I agree about adding a delay

maybe you could also initialize the new blocks off center randomly +/- 10 pixels. If they're off center it's harder to place them.

Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)

Posted: Sun Nov 08, 2009 2:21 am
by IceSoft
After a long time....
...something together with the Chipmunk Engine.
Sprites and fire created with the very nice MP3D engine:

It is the pyramid demo with matches....and using sprites now.
(not realy a big bang)

[SPACE] Creates a new pyramid
[LMB] Selected match will be turned (left mouse button)

Maybe in a next version...the matches will be burnt too.

Image
Download:
http://freenet-homepage.de/PBarrow/MP_Chipmunk4.zip

Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)

Posted: Sat Oct 23, 2010 10:50 pm
by IceSoft
Small update:
Using Chipmunk 5.3.2 + MP3D Engine now

Download link:
http://www.file-upload.net/download-291 ... E.zip.html

Re: BALANCE *techdemo* (using Chipmunk 2D physic engine)

Posted: Sun Oct 24, 2010 9:27 am
by idle
says it wants d3dx9_38.dll