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Chipmunk 4.1.0 : 2D physic library
Posted: Sat Jan 17, 2009 2:35 pm
by eddy
download link : http://www.datafilehost.com/download-9c1e41ca.html
video : http://fr.youtube.com/watch?v=sTHoWaTNJiA
- windows : OK
- mac : ???
- linux : ???
- chipmunk.txt (list of functions exported by Libdump)
- chipmunk.lib (static lib compiled by PelleC with 'smallest size' option)
- chipmunk.converter.pb (generate include file for PB)
- chipmunk.pb (chipmunk library for PB)
- examples
- win x86 platform test : OK
- win x64 platform test : ???
well i’d very much enjoy it if someone could compile a linux/mac version

(sources are included)
Re: Chipmunk 4.1.0
Posted: Sat Jan 17, 2009 2:36 pm
by PB
Err, what is it?
Posted: Sat Jan 17, 2009 2:41 pm
by eddy
it's a 2D physic engine
Posted: Sat Jan 17, 2009 5:27 pm
by IceSoft
Thanks eddy...great work. I like it...and I will use it

Posted: Sat Jan 17, 2009 9:50 pm
by idle
cool, will be interesting to see what people do with it.
Posted: Sun Jan 18, 2009 3:56 pm
by eddy
I noticed my 'returned structure' trick does not work.
The compiler didn't return structure as POINTER.
Code: Select all
cpvforangle(*RESULT.cpVect, angle.f)
Posted: Tue Jan 20, 2009 5:28 pm
by DoubleDutch
The video looks great.

Posted: Wed Jan 21, 2009 3:49 am
by eddy
ok... Now it's fully functionnal
- updated : examples
- updated : lib
- types used for calculation : double, int (so I Keep Chipmunk preferences)
- compiled with speed optimization
I found how to improve the compatility with PB:
Code: Select all
/// compatibility with PB structure alignment (1 byte)
#pragma pack(1)
/// conversion to PB type (enum => long)
#pragma enum(4)
Posted: Wed Feb 25, 2009 10:40 pm
by Artus
Hio Eddy^^,
First, you have a really good job done! But ... ^^ i don't check the Samples -.-, my question is: Have you please any documentations to used it? Or anything that explain what is processing at this line?
Thats would be great!
MfG Arthur
Posted: Sun Mar 01, 2009 11:26 pm
by luis
Thank you very much!
Hope to have time to look into this one sooner or later (later I bet, sigh).
Posted: Mon Mar 02, 2009 10:36 pm
by eddy
Artus wrote:Hio Eddy^^,
First, you have a really good job done! But ... ^^ i don't check the Samples -.-, my question is: Have you please any documentations to used it? Or anything that explain what is processing at this line?
Thats would be great!
MfG Arthur
I didn't found any good tutorial.
Posted: Tue Mar 03, 2009 10:37 pm
by Artus

ok
MfG Arthur
Re: Chipmunk 4.1.0 : 2D physic library
Posted: Thu Sep 24, 2009 10:58 pm
by Heathen
Can someone reupload this please?
Thanks!
Re: Chipmunk 4.1.0 : 2D physic library
Posted: Sat Sep 26, 2009 4:25 pm
by eddy
uploaded
Re: Chipmunk 4.1.0 : 2D physic library
Posted: Sat Sep 26, 2009 9:27 pm
by Heathen
eddy wrote:uploaded
Thanks, I appreciate it!
