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I agree with Fred

Posted: Mon Jan 05, 2009 4:48 am
by Rook Zimbabwe
I occasionally stop over to the Blitz Forums now and then to keep my login there active more than anything... And to gander at the direction in which Blitz is going.

I am not trying to slam Blitz!

I own B3D and had some moderate success with it but when BlitzMax was offered I took one look and started looking elsewhere (and ended up here!) and have been happy ever since!

I see modules out there that would allow me to port some of my B3D programs to PB. Mostly they look like soneone compiled a B3D Runtime engine that wasn't Mark Silby and I think that is a NO NO!

I see Mark's effort as well. I admit I am tempted but really I would rather recode for Ogre. I am just hoping the models we can use can be expanded or I get off my rear and adjust the textures correctly for the ogre format. My Slot Machine 3D program can't work without it! :D

In closing. I have to say I agree with Fred. I saw the diirection that Blitz was heading and I went in search of something new that would do what I want. I suppose I have to thank Fred as well... because HE wrote it and i didn't have to go and study ASM again to make something that I wanted to play with.

Hat os off to you Fred, may 2009 lead you to great happiness and wonder!

Posted: Mon Jan 05, 2009 4:44 pm
by Mistrel
Isn't there an SDK for B3D so you can use it in PB?

Posted: Mon Jan 05, 2009 5:34 pm
by Barney
Yes, it's Blitz3D SDK and one can use it with any language capable of calling a DLL. Windows environment only, though.

Barney

Posted: Mon Jan 05, 2009 11:48 pm
by Kale
I spent a while creating a OOP wrapper in C# for the Blitz3d API DLL and to be honest i felt robbed. Updates are released once a year, if you're lucky and the DLL contained a few bugs that even now are not fixed, which made the price of $100 taste a bit sour.

http://www.blitzbasic.com/Community/pos ... opic=75790

Posted: Tue Jan 06, 2009 6:29 am
by Seymour Clufley
the diirection that Blitz was heading
Could someone be specific about what this direction is?

I used Blitz3D briefly last year and it was fun. But PB was what I needed.

Thing is I keep reading bad things about "the state of Blitz" but no-one seems specific about what's going on.

Posted: Tue Jan 06, 2009 9:26 am
by vanbeck
I think the direction everyone is referring too is nowhere!

There used to be a lot of trolling from some BlitzCoder users when BlitzMax was being developed, it's gonna do this that, stand on it's head, solve world hunger, and let you develop games for the mac and PC and bleh bleh bleh. They made a shedload of claims and backed none of them up, BlitzMax has had a fraction the impact that they said it would.

Not that I have anything against Blitz in general, but for a community to be so hyper-critical with other communities, the goods have to be delivered. Mark Sibly is a very talented coder, with typical coder timescales and foresight (i.e. it'll be done when it's done). Personally I think BlitzMax has a long way to go, and with the options out there these days with XNA even, well I can't see a slot in the market for BlitzMax any more.

All the kids want to code for consoles like the Wii, 360 and DS - this might sound a little dry in a multi-platform community like this, but who in the blue hell ever wanted to write games for the Mac!

Posted: Tue Jan 06, 2009 1:03 pm
by aaron
vanbeck wrote:All the kids want to code for consoles like the Wii, 360 and DS - this might sound a little dry in a multi-platform community like this, but who in the blue hell ever wanted to write games for the Mac!
Me.

Given that the Mac has a 10% penetration into the general PC market... several millions of people also have an interest I'd say.

These guys are interested in developing for the Mac... because the sales for their games are better on the Mac versus Windows or Linux:

http://forums.indiegamer.com/showthread ... hlight=mac

Larger commercial game developers support the Mac:

http://www.imgmagazine.com/

The software community for the Mac is very active:

http://www.macupdate.com/

Any other questions?
:D

Posted: Tue Jan 06, 2009 8:34 pm
by vanbeck
The foothold the Mac has is country dependent, in the UK I'd say it was more like 1 or 2%. I know this means little when distributing over the net, but if you consider all the factors, there's a lot of justification needed in developing for the Mac.

But your right, plenty of people want to develop for the Mac - I'm looking at this from a hobbyist game developer POV, looking for an easy life and not harboring any ideas that it'll make much money.
I guess there's always that AM2 Flash thing as well, that's really taking shape and I don't think you'd even need a Mac to develop for it.