[Implemented] OGRE 1.6.0 Final ('Shoggoth') Released
Posted: Fri Dec 05, 2008 5:33 pm
see here: http://www.ogre3d.org/
OGRE v1.6 as the new, official stable version for all users. If you haven't upgraded from v1.4.x yet, now would be a good time to start investigating whether you want to (hint: you probably do), and you should consult the Porting Notes for tips on how to do so. Here's a reminder of the main new feature points in v1.6 over v1.4:
* New more powerful script compilers
* Geometry shaders in OpenGL
* Antialiasing on render textures as well as windows
* sRGB gamma correction
* Alpha to coverage support
* New 'Portal Connected Zone' SceneManager
* Parallel-Split Shadow Map support
* Improved tangent generation
* Skeletal blend masks
* New background loading options
* Custom memory allocator support
That's just a selection though, the full list can be found in the Changelog. If you adopted 1.6.0 RC1, you might be interested in what has changed since then.
OGRE v1.6 as the new, official stable version for all users. If you haven't upgraded from v1.4.x yet, now would be a good time to start investigating whether you want to (hint: you probably do), and you should consult the Porting Notes for tips on how to do so. Here's a reminder of the main new feature points in v1.6 over v1.4:
* New more powerful script compilers
* Geometry shaders in OpenGL
* Antialiasing on render textures as well as windows
* sRGB gamma correction
* Alpha to coverage support
* New 'Portal Connected Zone' SceneManager
* Parallel-Split Shadow Map support
* Improved tangent generation
* Skeletal blend masks
* New background loading options
* Custom memory allocator support
That's just a selection though, the full list can be found in the Changelog. If you adopted 1.6.0 RC1, you might be interested in what has changed since then.