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[Implemented] OGRE 1.6.0 Final ('Shoggoth') Released

Posted: Fri Dec 05, 2008 5:33 pm
by IceSoft
see here: http://www.ogre3d.org/

OGRE v1.6 as the new, official stable version for all users. If you haven't upgraded from v1.4.x yet, now would be a good time to start investigating whether you want to (hint: you probably do), and you should consult the Porting Notes for tips on how to do so. Here's a reminder of the main new feature points in v1.6 over v1.4:

* New more powerful script compilers
* Geometry shaders in OpenGL
* Antialiasing on render textures as well as windows
* sRGB gamma correction
* Alpha to coverage support
* New 'Portal Connected Zone' SceneManager
* Parallel-Split Shadow Map support
* Improved tangent generation
* Skeletal blend masks
* New background loading options
* Custom memory allocator support

That's just a selection though, the full list can be found in the Changelog. If you adopted 1.6.0 RC1, you might be interested in what has changed since then.

Posted: Thu Dec 18, 2008 3:38 pm
by KatSeiko
Is it me or do they change the source files with every release?

If OGRE is unable to stick to the specifications of a source file, maybe PureBasic should think about using some other way to render 3d... I can use .3ds files from 3 years ago to render something in <add AppName here>, but as soon as it comes to OGRE - as soon as I want to use a .mesh that's just 2 weeks old... *sigh*

>This< would be cool if we could have it in PureBasic... (Presentation from CCP at FanFest 2008)