Any Purebasic games on Game Portals

Everything else that doesn't fall into one of the other PB categories.
adshead
User
User
Posts: 14
Joined: Thu Jan 03, 2008 3:06 pm

Any Purebasic games on Game Portals

Post by adshead »

Hi all,

I've just finished my first ever game using PureBasic and am pleased at how quickly I could put it together as well as its performance.

I now feel ready to write a commercial quality casual game - but I just wondered if there are any examples of PureBasic games that have successfully been submitted to the large Casual Game portals?

Some game frameworks seem to be more favoured than others so it would be useful to know whether anybody on these forums is successfully selling their PureBasic games through the portals.

Thanks.
User avatar
zxtunes.com
Enthusiast
Enthusiast
Posts: 375
Joined: Wed Apr 23, 2008 7:51 am
Location: Saint-Petersburg, Russia
Contact:

Re: Any Purebasic games on Game Portals

Post by zxtunes.com »

adshead wrote:Hi all,

I've just finished my first ever game using PureBasic and am pleased at how quickly I could put it together as well as its performance.

I now feel ready to write a commercial quality casual game - but I just wondered if there are any examples of PureBasic games that have successfully been submitted to the large Casual Game portals?

Some game frameworks seem to be more favoured than others so it would be useful to know whether anybody on these forums is successfully selling their PureBasic games through the portals.

Thanks.
I too was interested in this question and have not found acknowledgement.
My opinion that the purebasic gfx engine is not reliable enough and convenient for casual games.
I now do two games on purebasic and I use HGE Wrapper.
It is a lot of casual games it is made on HGE therefore it it is checked up and reliable.
J-The-Grey
User
User
Posts: 21
Joined: Fri Apr 25, 2003 6:16 pm
Location: Germany

Re: Any Purebasic games on Game Portals

Post by J-The-Grey »

zxtunes.com wrote: I use HGE Wrapper.
what is this?
iMac CoreDuo, MacBook C2D, OSX 10.5.5
PureBasic owner since V1.0 for Amiga
User avatar
djes
Addict
Addict
Posts: 1806
Joined: Sat Feb 19, 2005 2:46 pm
Location: Pas-de-Calais, France

Post by djes »

Hum. We're using Purebasic for our games and if you search a bit on this forum, you'll see that it's a good platform for ANY project, if you're talented enough.
eesau
Enthusiast
Enthusiast
Posts: 589
Joined: Fri Apr 27, 2007 12:38 pm
Location: Finland

Re: Any Purebasic games on Game Portals

Post by eesau »

J-The-Grey wrote:
zxtunes.com wrote: I use HGE Wrapper.
what is this?
http://hge.relishgames.com/ this I suppose.
adshead
User
User
Posts: 14
Joined: Thu Jan 03, 2008 3:06 pm

Post by adshead »

djes wrote:Hum. We're using Purebasic for our games and if you search a bit on this forum, you'll see that it's a good platform for ANY project, if you're talented enough.
I've no doubt that PureBasic is up to the job - but I do know that some game portals favour games written in their own sdk (eg PlayGround SDK, popcap) - or require that you embed portal-related source code into your game (where I think the general assumption is that c++ is used).

I just dont want to create a great game in PureBasic only to find that Portals wont accept it on the grounds of the language that was used wasn't c++
J-The-Grey
User
User
Posts: 21
Joined: Fri Apr 25, 2003 6:16 pm
Location: Germany

Re: Any Purebasic games on Game Portals

Post by J-The-Grey »

eesau wrote:
J-The-Grey wrote:
zxtunes.com wrote: I use HGE Wrapper.
what is this?
http://hge.relishgames.com/ this I suppose.
ah, I see. Thank you.
iMac CoreDuo, MacBook C2D, OSX 10.5.5
PureBasic owner since V1.0 for Amiga
User avatar
djes
Addict
Addict
Posts: 1806
Joined: Sat Feb 19, 2005 2:46 pm
Location: Pas-de-Calais, France

Post by djes »

adshead wrote:
djes wrote:Hum. We're using Purebasic for our games and if you search a bit on this forum, you'll see that it's a good platform for ANY project, if you're talented enough.
I've no doubt that PureBasic is up to the job - but I do know that some game portals favour games written in their own sdk (eg PlayGround SDK, popcap) - or require that you embed portal-related source code into your game (where I think the general assumption is that c++ is used).

I just dont want to create a great game in PureBasic only to find that Portals wont accept it on the grounds of the language that was used wasn't c++
And how will they see if your converted code is not done in c++?
User avatar
Rook Zimbabwe
Addict
Addict
Posts: 4322
Joined: Tue Jan 02, 2007 8:16 pm
Location: Cypress TX
Contact:

Post by Rook Zimbabwe »

My MAGIC SQUARE game is out there on more portals than I had submitted it! :D
Binarily speaking... it takes 10 to Tango!!!

Image
http://www.bluemesapc.com/
gpetersz2
New User
New User
Posts: 1
Joined: Sat Oct 06, 2007 12:13 pm
Location: Budapest, Hungary

Post by gpetersz2 »

Rook Zimbabwe wrote:My MAGIC SQUARE game is out there on more portals than I had submitted it! :D
Links?
PB
PureBasic Expert
PureBasic Expert
Posts: 7581
Joined: Fri Apr 25, 2003 5:24 pm

Post by PB »

gpetersz2 wrote:
Rook Zimbabwe wrote:My MAGIC SQUARE game is out there on more portals than I had submitted it! :D
Links?
See that little "WWW" icon under his posts? ;)
I compile using 5.31 (x86) on Win 7 Ultimate (64-bit).
"PureBasic won't be object oriented, period" - Fred.
User avatar
Fluid Byte
Addict
Addict
Posts: 2336
Joined: Fri Jul 21, 2006 4:41 am
Location: Berlin, Germany

Post by Fluid Byte »

PB wrote:See that little "WWW" icon under his posts? ;)
He means the game portals, not Rook's personal homepage.
Windows 10 Pro, 64-Bit / Whose Hoff is it anyway?
Post Reply