Page 1 of 1

Posted: Sat Jun 29, 2002 5:05 pm
by BackupUser
Restored from previous forum. Originally posted by VPureBasic.

Hi All,

If someone wants to use the GLU32 functions with float instead of DoubleLong value for your 3D applications, now, it will possible... just load and try the GLU32F add on library in Paul's site. ( http://www.reelmediaproductions.com/pb/ ) With this librry, you'll be able to use directly function as gluLookAt() with float values like this :

gluLookAtf( Fov,Aspect,Near,Far )
instead of
gluLookAtf( Fov(0),Fov(1),Aspect(0),Apsect(1),Near(0),Near(1),Far(0),Far(1) )

I wrote this add on because PBasic doesn't use DoubleLong variable yet! I'll do the same for OPENGL32 and GLUT32...

Roger Beausoleil
VPureBasic - Quebec - Canada

Posted: Sat Jun 29, 2002 6:26 pm
by BackupUser
Restored from previous forum. Originally posted by traumatic.
I wrote this add on because PBasic doesn't use DoubleLong variable yet! I'll do the same for OPENGL32 and GLUT32...
*aaahrrg* i started doing exactly the same thing today...
maybe my lib will still be of use, since i 'merged' some functions as you'll never use glOrtho() without glMatrixMode() or glLoadIdentity() etc.

keep up your work!

Posted: Sat Jun 29, 2002 8:33 pm
by BackupUser
Restored from previous forum. Originally posted by VPureBasic.
*aaahrrg* i started doing exactly the same thing today...
...you'll never use glOrtho() without glMatrixMode() or glLoadIdentity() etc.
Why not put together our efforts in the 3D Engine development that I started to write? A visual 3D game editor with 4 viewports ( I done some snippets for it )could be cool too!?!

Roger

Posted: Sat Jun 29, 2002 11:36 pm
by BackupUser
Restored from previous forum. Originally posted by traumatic.
Why not put together our efforts in the 3D Engine development that I started to write?
well, i must admit i like your idea but the main problem is time - which i don't really have.
i'm still ill right now so i can be a little bit more active at the moment but this won't last long (hopefully).

on the other hand, writing a 'real' engine is a tough job.
i don't know if i'd want to invest so much time in this.

maybe i'll send you some things i made (mesh-loaders etc.) you could implement into your engine.

please don't get this discouraging!

regards,
traumatic