Posted: Sat Jun 29, 2002 5:05 pm
Restored from previous forum. Originally posted by VPureBasic.
Hi All,
If someone wants to use the GLU32 functions with float instead of DoubleLong value for your 3D applications, now, it will possible... just load and try the GLU32F add on library in Paul's site. ( http://www.reelmediaproductions.com/pb/ ) With this librry, you'll be able to use directly function as gluLookAt() with float values like this :
gluLookAtf( Fov,Aspect,Near,Far )
instead of
gluLookAtf( Fov(0),Fov(1),Aspect(0),Apsect(1),Near(0),Near(1),Far(0),Far(1) )
I wrote this add on because PBasic doesn't use DoubleLong variable yet! I'll do the same for OPENGL32 and GLUT32...
Roger Beausoleil
VPureBasic - Quebec - Canada
Hi All,
If someone wants to use the GLU32 functions with float instead of DoubleLong value for your 3D applications, now, it will possible... just load and try the GLU32F add on library in Paul's site. ( http://www.reelmediaproductions.com/pb/ ) With this librry, you'll be able to use directly function as gluLookAt() with float values like this :
gluLookAtf( Fov,Aspect,Near,Far )
instead of
gluLookAtf( Fov(0),Fov(1),Aspect(0),Apsect(1),Near(0),Near(1),Far(0),Far(1) )
I wrote this add on because PBasic doesn't use DoubleLong variable yet! I'll do the same for OPENGL32 and GLUT32...
Roger Beausoleil
VPureBasic - Quebec - Canada