Posted: Wed May 22, 2002 12:42 pm
Restored from previous forum. Originally posted by BalrogSoft.
Hi!
Im programming a strategy online game, and i have some questions, becauso i dont know anything about network programming. I saw Network server, and Network Client sources, but who is server and client when are three or more user playing a game? And how can i determine the ip client and server numbers to not coincide with another ip client users? If i conect all users as client, can i send info to this clients?
I have this questions if somebody can answer, because i want to code a strategy game with 2 or more players conected at the shame game. And i want to do a web site where users can connect and show their game ip client to organize differents rooms where players can add to play, such as MSN Gaming zone.
Bye, and sorry for my bad english.
Balrog Soft
Balrog Soft
Amiga and PC Coder
http://www.balrogsoftware.com
[url]mailto:balrog@balrogsoftware.com[/url]
Hi!
Im programming a strategy online game, and i have some questions, becauso i dont know anything about network programming. I saw Network server, and Network Client sources, but who is server and client when are three or more user playing a game? And how can i determine the ip client and server numbers to not coincide with another ip client users? If i conect all users as client, can i send info to this clients?
I have this questions if somebody can answer, because i want to code a strategy game with 2 or more players conected at the shame game. And i want to do a web site where users can connect and show their game ip client to organize differents rooms where players can add to play, such as MSN Gaming zone.
Bye, and sorry for my bad english.
Balrog Soft
Balrog Soft
Amiga and PC Coder
http://www.balrogsoftware.com
[url]mailto:balrog@balrogsoftware.com[/url]