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Faster UseBuffer() for DirectX9 subsystem

Posted: Fri Oct 31, 2008 1:02 pm
by THCM
Just as the title says. My game uses UseBuffer() a lot and is not playable using DirectX9 now.

Posted: Fri Oct 31, 2008 1:22 pm
by Fred
I'm all for it, but is it just possible ?

Posted: Fri Oct 31, 2008 2:13 pm
by THCM
Uups.. I tested my game with the latest beta 4 and it only displays garbage from the framebuffer of the graphics card while using DirectX7 and it displays only the sprites directly drawn to screen using DirectX9. The playfield drawn to the offscreen buffer and than pasted to the screen is completely black.