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Posted: Sun May 05, 2002 8:50 pm
by BackupUser
Restored from previous forum. Originally posted by Fake.

Hi,

does anyone know who wrote the glu32/glut32.lib for PB? I tried to use it - everytime PB crashed. Does anyone of you have some sourcecode for me - or a documentation?

Please help,
Fake.

Posted: Sun May 05, 2002 8:54 pm
by BackupUser
Restored from previous forum. Originally posted by El_Choni.

I remember seeing an example in the Forum that used at least glaux. I suggest you to try a search. There are also some OpenGL examples at Paul's site:

http://www.reelmediaproductions.com/pb

Bye,

El_Choni

Posted: Tue May 07, 2002 10:42 pm
by BackupUser
Restored from previous forum. Originally posted by VPureBasic.

Hi Fake,

Like I wrote to you last week in private, I am working on an OpenGL 3D Engine for PureBasic, but this not possible to release hundreds on new commands in a week...( when you work 50 hrs/week far away from a computer )this is like to create a new language... inside PB. I'll do my best to release something this week... At least to create different windows, camera and move a cube... others will follow.

But if uou still want to use GLU32 by yourself / here's a tip... do not write the command gluInitMain() in your source and this will stop crashing... :wink:

Roger

Posted: Wed May 08, 2002 11:42 pm
by BackupUser
Restored from previous forum. Originally posted by traumatic.
[...] I am working on an OpenGL 3D Engine for PureBasic[..]
i know this is a little bit offtopic but as writing an engine isn't an easy task, you seem to know what you're doing. do you mind sharing some tips on how to do texturing (without glaux) in pb?