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Landscape Aquarell
Posted: Thu Oct 23, 2008 12:42 pm
by xperience2003
small voxeltest
download
400kb fun
Posted: Thu Oct 23, 2008 1:00 pm
by Mistrel
Amazing! Thanks for sharing.
Posted: Thu Oct 23, 2008 1:25 pm
by rsts
Whoa - I'm seasick

Posted: Thu Oct 23, 2008 1:28 pm
by DoubleDutch
Amazing!!!!
Can we see the source?
Posted: Mon Nov 03, 2008 11:01 pm
by xperience2003
Posted: Mon Nov 03, 2008 11:09 pm
by DoubleDutch
Again... Amazing! Thanks for showing the source.

Posted: Tue Nov 04, 2008 9:50 am
by djes
Nice

Posted: Tue Nov 04, 2008 9:57 am
by Mistrel
Yay! Thank you for the source.

Posted: Tue Nov 04, 2008 9:24 pm
by Trond
Cool! But there's some vertical lines on the source demo, is it just my computer?
Posted: Tue Nov 04, 2008 9:40 pm
by Mistrel
I've run the example and have the same issue with lines being displayed.
xperience2003, what software did you use to make the terrain height map and texture? It looks great.
Posted: Tue Nov 04, 2008 10:07 pm
by Trond
Mistrel wrote:xperience2003, what software did you use to make the terrain height map and texture? It looks great.
I'm guessing a GIMP plugin, at least they look like they are generated by the same formula that's used in the GIMP.
Posted: Tue Nov 04, 2008 10:20 pm
by Mistrel
I'm referring to the images included with the source demo. They don't seem randomly generated like the original post.
Posted: Tue Nov 04, 2008 10:32 pm
by DoubleDutch
I have the vertical lines problem too, the problem wasn't there on the original demos though.
Posted: Thu Nov 06, 2008 6:53 pm
by Sveinung
I think there is a problem with the scaling.
As long as the scale_x.f is 1.0 or less it’s ok
Regards
Sveinung
Posted: Thu Nov 06, 2008 8:49 pm
by xperience2003
I have the vertical lines problem too, the problem wasn't there on the original demos though.
in the original i use opengl with a plotsize of 2.5
i translate it to pb normal commandset, but if i use the Box()
command to have a "plot" 3x3 pixels the fps going down under 10