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Usebuffer(), SpriteOutPut() & MacOS

Posted: Thu Sep 18, 2008 10:44 pm
by y3an
Hi,

I use this functions a lot for my game.

Do I have to forget to compile a mac version of it ?
Is there no way to have the same result in Mac ?

Should i have to find how use an hypothetic Mac API ? =p

thx

Posted: Thu Sep 18, 2008 11:00 pm
by y3an
I have find Mac Os X Api's name ... Cocoa :o

Is it possible to use them ?? :cry:

I imagine that if it was possible, someone should have coded yet a nice include with macros like UseMacBuffer() .. :(



Hum, I have find now
http://www.purebasic.fr/english/viewtopic.php?t=18628

But it's relativly old :s

I will try that 22 septembre... No mac here to try