My biggest problem is every time I test a 3d game suite (or 3d engine) is I find some features but I loose some other ones. For example...
DreamMotion 3D seems fine, but its development is very slow, and physic seems missing.
About 3dgs: I bought 200$ version (lite-c) and seems very good. Main problems:
1) huge outdoors are very hard to be managed (chucked terrain is an illusion: in fact they say I can load huge terrains using heightmaps, but 3dgs cannot render object with more than 64K points... it means my huge terrain cannot be so... huge!!!

). I tried to attach more terrains together, but in this way I need to manage, manually, every detail about dynamic load, cache, etc... I successfully made some tests (even because lite'c is very fast), but it is very hard.
2) Beyond Virtual is great, but scripting features have some serious limitations (e.g. cannot load models at runtime), furthermore they are changing version (1.1 to 2.0) and the development is very slow. More: the environment seems very closed (no DLL, no crossplatform, etc...).
3) GLBasic seems very limited for functions (multi threading? xml? GUI? etc...)
4) Darkbasic: very buggy. Physic module has serious problems.
5) FPS Creator: no comment
6) Blitz3D and BlitzMax: I like them, but they are outdated, and their development is... no comment.
7) Leadwerks engine: seems good, but I saw only some demos, and several features are still missing.

KBasic: only 2D, not compiled code.
9) TrueVision: is in beta-test from 3 years!!! No comment! (I bought it some years ago for Delphi).
10) Java engines: Not slow... but not too fast and requires a lot of memory. (even if I love Java).
11) Baya engine: SLOW!!! Many resources are required!
12) DXStudio: basically, it is very good, but script language is not compiled (so it is slow), and it seems more general purpose and not optimized for games.
Actually,
have you any other suggestions to make a decent game?
I need:
1) huge terrain management.
2) physic collision and vehicles management (4 tires).
3) load models at runtime.
4) animation bones.
5) compiled language (but not C/C++).
6) win e linux (but not mandatory).
7) possibility to use dll, so libraries.

ragdoll (but not required).
Have you any hints for me?
Maybe Pure Basic 4.30....
* EDIT: *
-----------------
I just found this one:
http://www.phatyaffle.com/index.php?opt ... Itemid=110
Take a look...