Pac-Revenge ... Need idea help.
Posted: Thu Jul 24, 2008 4:27 am
I've been working on a little game that is a remake of Rodents Revenge. For now, I'm doing this in Linux using SDL and will port to Windows when done and it'll be open source.
For those of you who don't know Rodents Revenge it's an old windows 3.1 game where you're a mouse and you push blocks around to trap cats. When the cats are trapped the "sleep" until all cats on the screen are captured. At this point the cats turn into cheese and you collect them for points.
My remake is using PacMan as the mouse and Ghosts as the cats. The idea that I had was to make the ghosts turn blue when they are "sleeping" and then turn into cherries when they are all trapped. I think I may ditch that idea because a cat can wake up if it's not trapped anymore and blue ghosts represents that they are edible in PacMan games. My second idea was to have no difference between the "sleeping" and regular animation and have them either turn to cherreis or go blue.
I'm kinda stumped on what to do here, any ideas?
PS: I'm also thinking about adding a doctor mario remake with the same graphics as well.
For those of you who don't know Rodents Revenge it's an old windows 3.1 game where you're a mouse and you push blocks around to trap cats. When the cats are trapped the "sleep" until all cats on the screen are captured. At this point the cats turn into cheese and you collect them for points.
My remake is using PacMan as the mouse and Ghosts as the cats. The idea that I had was to make the ghosts turn blue when they are "sleeping" and then turn into cherries when they are all trapped. I think I may ditch that idea because a cat can wake up if it's not trapped anymore and blue ghosts represents that they are edible in PacMan games. My second idea was to have no difference between the "sleeping" and regular animation and have them either turn to cherreis or go blue.
I'm kinda stumped on what to do here, any ideas?
PS: I'm also thinking about adding a doctor mario remake with the same graphics as well.


