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UseBuffer()

Posted: Wed Jul 23, 2008 7:18 pm
by zxtunes.com

Code: Select all

LoadSprite(0,"cake_down.png")
UseBuffer(0)

For x=0 To 5
  GrabSprite(4070+x, x*80,0, 80,256)
  GrabSprite(4080+x, x*80,272, 80,256)
Next x
It works not always!! :?

It is more reliable to cause UseBuffer() each time: (in Windowed mode)

Code: Select all

LoadSprite(0,"cake_down.png")

For x=0 To 5
  UseBuffer(0)
  GrabSprite(4070+x, x*80,0, 80,256)
  UseBuffer(0)
  GrabSprite(4080+x, x*80,272, 80,256)
Next x

Posted: Thu Jul 24, 2008 12:08 pm
by Psychophanta
If it is true, then you can be sure that behaviour is a bug.