Using WINE to run Windows-Compiled Games in PB
Posted: Thu Jul 17, 2008 3:52 am
I have a mmorpg: http://mmorpg.dracsoft.com/
I used to compile a linux version of the game, but I was curious to see if the game would run in linux using WINE, to save myself the coding headache.
The installer and autoupdater work perfect. However once I try to run the actual game, i get the following:
I'm running this on a core2duo with intel 945gm chipset, if that might matter. Has anyone else had issues running windows pb games in linux under wine.
Also, I'm using ubuntu 8.04 with latest available wine package from repository.
I used to compile a linux version of the game, but I was curious to see if the game would run in linux using WINE, to save myself the coding headache.
The installer and autoupdater work perfect. However once I try to run the actual game, i get the following:
Code: Select all
Decayed of Zombies/client$ wine client.exe
fixme:win:EnumDisplayDevicesW ((null),0,0x32f9bc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:wtsapi:WTSRegisterSessionNotification Stub 0x50110 0x00000000
Segmentation fault
Also, I'm using ubuntu 8.04 with latest available wine package from repository.