2D gaming: I'm confused.. please help me!
Posted: Mon Jul 14, 2008 10:40 am
Hello,
I'm a little bit confused about the way I have to follow to make my game, but I not yet know PB very well, so I cannot find the right way to proceed.
In fact...
1) I decided to use Purebasic since I'm a programmer and it seems it offers many functions to make a GOOD game (good application in general).
2) I need to make an original 2D engine with physics (Chipmunk? Not yet decided), and it seems it has a good support for 2D graphics. the problems is many people make wrappers for other 2D game engines... so my question is: is PB 2D engine enough good for 2d games, or I need to take a wrapper (HGE, PureGDK, etc....).
3) I need to manage 2D physics, and some people talk about box2d, other people talk about Chipmunk, etc... can you suggest me the right way? I
need to simulate even vehicles, ragdolls, water, etc....
I need an help to choice the right tools.
Thank you for your help!!!
I'm a little bit confused about the way I have to follow to make my game, but I not yet know PB very well, so I cannot find the right way to proceed.
In fact...
1) I decided to use Purebasic since I'm a programmer and it seems it offers many functions to make a GOOD game (good application in general).
2) I need to make an original 2D engine with physics (Chipmunk? Not yet decided), and it seems it has a good support for 2D graphics. the problems is many people make wrappers for other 2D game engines... so my question is: is PB 2D engine enough good for 2d games, or I need to take a wrapper (HGE, PureGDK, etc....).
3) I need to manage 2D physics, and some people talk about box2d, other people talk about Chipmunk, etc... can you suggest me the right way? I
need to simulate even vehicles, ragdolls, water, etc....
I need an help to choice the right tools.
Thank you for your help!!!