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[Implemented] Ogre : No loop option for AnimateEntity()

Posted: Mon Jul 14, 2008 6:11 am
by Comtois
AnimateEntity(#Entity, NomAnimation$ [,Option])

With
Option = 1 (Default) loop animation
Option = 0 no loop

Code: Select all

AnimateEntity(#Robot, "Walk"), Loop 
AnimateEntity(#Robot, "Die",0); No loop