[Implemented] Ogre : No loop option for AnimateEntity()
Posted: Mon Jul 14, 2008 6:11 am
AnimateEntity(#Entity, NomAnimation$ [,Option])
With
Option = 1 (Default) loop animation
Option = 0 no loop
With
Option = 1 (Default) loop animation
Option = 0 no loop
Code: Select all
AnimateEntity(#Robot, "Walk"), Loop
AnimateEntity(#Robot, "Die",0); No loop