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Anybody using PureGDK - Help with render problem

Posted: Wed Jul 02, 2008 8:10 pm
by EvilNoodle
Hey

I recently got PureGDK and quite like it...

When I compile a program using the debugger everything works fine - if a little slow which is to be expected with a debugger...

When I compile a program without the debugeer nothing 3D is rendered. Text is rendered to the screen but no 3D objects. This as you can imagine is somthing of a showstopper.

Does anybody else here use PureGDK and if so have you seen this behaviour and/or do you know its cause and fix?

Cheers

EvilNoodle

Re: Anybody using PureGDK - Help with render problem

Posted: Wed Jul 02, 2008 8:24 pm
by Demivec
EvilNoodle wrote:Hey

I recently got PureGDK and quite like it...

When I compile a program using the debugger everything works fine - if a little slow which is to be expected with a debugger...

When I compile a program without the debugeer nothing 3D is rendered. Text is rendered to the screen but no 3D objects. This as you can imagine is somthing of a showstopper.

Does anybody else here use PureGDK and if so have you seen this behaviour and/or do you know its cause and fix?

Cheers

EvilNoodle
Since your question has to do with a specific application, and not PureBasic, I think you would get your questions answered more quickly if you posted your question in the "Applications - Feedback and Discussion" forum. There should be a thread there for PureGDK.

Posted: Wed Jul 02, 2008 8:34 pm
by EvilNoodle
Thanks for the tip.

I wasnt sure where to post so I picked games programming because that seemed to be the closest to what I am trying to achieve but you are right.

I will repost there.

EvilNoodle

Posted: Wed Jul 02, 2008 11:02 pm
by EvilNoodle
Just for information...

This appears to be due to installing the DBPro 6.9 update.

I have now reverted to 6.8 which seems fine - that will teach me to try and sit on the bleeding edge

EvilNoodle