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3D Sprite addons
Posted: Wed Jul 02, 2008 6:21 am
by zxtunes.com
Current realization 3D Sprites very much is not optimum and not convenient.
Superfluous memory is spent and instead of 1-st texture I am compelled to create them much much.
SDL, HGE, and any modern simple graphic engines already for a long time allow to deduce not all textures entirely as in PureBasic and only its fragment.
And this very much does not suffice in PB.
I am assured that realization not such complex.
I suggest it to realize for example here so:
Code: Select all
LoadSprite(0, "texture.png", #PB_Sprite_Texture)
CreateSprite3D(0,0, x,y, w,h)
; x - x coordinates sprite on textures
; y - y coordinates sprite on textures
; w - width sprite from textures
; h - height sprite from textures
This All!!

Posted: Wed Jul 02, 2008 8:28 am
by djes
Why don't you do this yourself? It's not so hard! When you'll have to code a game, you'll need to create much more complicated functions!
Posted: Wed Jul 02, 2008 2:02 pm
by zxtunes.com
djes wrote:Why don't you do this yourself? It's not so hard! When you'll have to code a game, you'll need to create much more complicated functions!
It no possibly in PureBasic today.
Posted: Wed Jul 02, 2008 2:09 pm
by djes
Coz of the "square" necessity?
Posted: Wed Jul 02, 2008 2:28 pm
by DarkDragon
djes wrote:Coz of the "square" necessity?
No because you'd have to hack the internals of purebasic to get this in a useful way.

Posted: Wed Jul 02, 2008 3:32 pm
by djes
Oh, I see, bad read.
+1 for this request

Posted: Wed Jul 02, 2008 6:07 pm
by Hroudtwolf
+1
Posted: Wed Jul 02, 2008 10:23 pm
by DoubleDutch
+1 (hopefully for 4.3)
Posted: Wed Jul 02, 2008 10:27 pm
by eddy
+1
Posted: Thu Jul 03, 2008 2:19 am
by Demivec
I'm confused (due to the languaged used), what is being requested?
Is it a function to create a 3D sprite from a clipped 2D sprite? Or is it to create a non-square 3D sprite? Or is it something else?
Posted: Thu Jul 03, 2008 8:01 am
by DarkDragon
Demivec wrote:I'm confused (due to the languaged used), what is being requested?
Is it a function to create a 3D sprite from a clipped 2D sprite? Or is it to create a non-square 3D sprite? Or is it something else?
He wants something like ClipSprite3D

(He just made it statical through a few more parameters in CreateSprite3D).
Posted: Thu Jul 03, 2008 2:45 pm
by zxtunes.com
Demivec wrote:I'm confused (due to the languaged used), what is being requested?
Is it a function to create a 3D sprite from a clipped 2D sprite? Or is it to create a non-square 3D sprite? Or is it something else?
I need 1 texture = much sprites.
See illustration:
1 texture = 65 sprites.
Greater economy memory, rare switching of textures = so faster put, etc.
Example:
Code: Select all
LoadSprite(0, "texture.png", #PB_Sprite_Texture)
CreateSprite3D(0,0, 409, 0, 61, 68)
CreateSprite3D(1,0, 2, 1, 47, 44)
CreateSprite3D(2,0, 52, 1, 45, 44)
CreateSprite3D(3,0, 100, 1, 51, 44)
CreateSprite3D(4,0, 293, 1, 24, 27)
CreateSprite3D(5,0, 155, 2, 43, 43)
CreateSprite3D(6,0, 200, 2, 43, 43)
CreateSprite3D(7,0, 245, 2, 43, 43)
CreateSprite3D(8,0, 349, 4, 56, 87)
CreateSprite3D(9,0, 473, 9, 36, 36)
... etc
Now everyone sprite NOT SQUARE, and rectangular also undertakes from one texture (it important), it not automatic clipping texture from a texture as who that could think.
Posted: Thu Jul 03, 2008 3:10 pm
by djes
We can do (sort of) that with ogre (with uv mapping) , actually, but it need a bit of work.
Posted: Thu Jul 03, 2008 3:19 pm
by DarkDragon
We can also do it with sprite 2D

(ClipSprite). But he wants to separate those sprites. He wants an sprite ID for each of those fields and he wants it to be in sprite 3D. Well, I think the first isn't necessary but the second: ClipSprite3D.
Posted: Thu Jul 03, 2008 3:54 pm
by djes
He can code procedures creating and copy/pasting regular sprites, and converting them in 3d, but it will be memory and time consuming.