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Elite Multiplayer project started

Posted: Mon Jun 30, 2008 9:54 pm
by EdzUp[SD]
Well I have decided to recode the entire of Elite Multiplayer in PureBasic, the old versions were in Blitz3d and BlitzMax. Those who are interested can check out the website at http://edzup.satanicdreams.com

If you would like to be on the Alpha team please sign up to the forum and PM either me EdzUp[SD] or Lucifer[SD] on the forum :)

The game itself is a remake of Elite the classic from 1984 by David Braben and Ian Bell, this time with Multiplayer tho :)

Posted: Mon Jun 30, 2008 11:10 pm
by Kaeru Gaman
ELITE is a whole genre itself. there is a bunch of versions on the market.
look for Oolite, VegaStrike, Flatspace... there are too many to name all.


btw. I dunno if Braben has some copyright issues with the concept connected with the name "Elite"...
perhaps you'll better chose a different name.

Copyright

Posted: Tue Jul 01, 2008 10:44 am
by EdzUp[SD]
David Brabens company (Frontier Developments Ltd) and Ian Bell have given me the go ahead to make the game, as long as I make no money from the project.

The project in itself has gone through loads of iterations to get to here, I have Lucifer[SD] aboard this time :)

Re: Elite Multiplayer project started

Posted: Tue Jul 01, 2008 2:26 pm
by zxtunes.com
EdzUp[SD] wrote:Well I have decided to recode the entire of Elite Multiplayer in PureBasic, the old versions were in Blitz3d and BlitzMax. Those who are interested can check out the website at http://edzup.satanicdreams.com

If you would like to be on the Alpha team please sign up to the forum and PM either me EdzUp[SD] or Lucifer[SD] on the forum :)

The game itself is a remake of Elite the classic from 1984 by David Braben and Ian Bell, this time with Multiplayer tho :)
And what you use a graphics engine?

Posted: Tue Jul 01, 2008 7:30 pm
by EdzUp[SD]
Well atm the PureBasic Ogre implementation is quite good, although I would improve it in some areas. I will wait and see what 4.3 brings.

Eye candy

Posted: Wed Jul 02, 2008 9:52 pm
by EdzUp[SD]
Well heres a pic of the first 3d mesh test :)

Image


Theres still a long way to go but things are looking more rosy now :)

Posted: Thu Jul 03, 2008 2:28 am
by byo
Keep on doing it until the end, please.
I'd love to be part of a multiplayer 3D game made in PB.
It would be inspiring... to say the least. 8)

Posted: Thu Jul 03, 2008 10:19 am
by EdzUp[SD]
Dont worry the game has gone through several different languages already but I do believe that PureBasic will be the easiest to write it in (the other choice would have been DarkBasic Pro). I have the 4.2 demo and im hacking together the title sequence to get the timing right in the game engine, what I want to do is get everything perfect like the BlitzMax version (that went under due to 'command drift' where commands dont do what they are supposed to and I didnt have time to test every Blitz command).

When I get a working demonstration, the networking code is almost complete. I will release it to my alpha team :)

Progress :D

Posted: Wed Jul 09, 2008 12:37 pm
by EdzUp[SD]
Well things are going very well on the Elite Multiplayer front the server frontend is complete and all it needs now is the networking backbone (which im working on at the moment) to be complete. Once I complete that I will do a simple chat client then I will do some network bashing to give it a thrashing. If all goes well then I will do the 3d client and then release it to the alpha team. The server looks quite like Freelancer's which I liked the look of, just with more buttons (cant have enough buttons ;) )

For all those interested there we always have positions on the alpha team if you want to join go over to http://edzup.satanicdreams.com/Forum and PM me and I will add you to the team.

Still moving on

Posted: Thu Jul 24, 2008 10:22 pm
by EdzUp[SD]
Well things are going very well, im looking at threading for the server side application I am also looking at the OGRE 3d system that is built into PB4.2 :).

Still going

Posted: Wed Sep 17, 2008 10:54 pm
by EdzUp[SD]
Well threading is in the Server application and its blisteringly fast compared to single threaded app. I have completed the authentication system so it checks to make sure you are who you say you are.

What I gonna work on next is a simple chat client then when that works correctly I will build a 3d client and go from there, the chat client is to make sure the send/receive system is complete and everything is correctly in place.

Posted: Thu Nov 13, 2008 7:14 pm
by EdzUp[SD]
Thanks to people here that have helped, I have managed to get the networking system working just need to merge it with the final networking module then I will test it thoroughly and then create the chat program to test it with multiple users etc. Once it tests fine I will release a chat test to my alpha team members.

After that I want to see how PB handles OpenGL and see if I can write my own 3d module for PB that uses OpenGL. I have loads of source code examples and I want to create something like Minib3d but in PB.

Posted: Mon Nov 17, 2008 10:35 pm
by Rook Zimbabwe
Are you planning on ONLY having the classic mesh?

I have a few ships designs but they are in .X or .3ds and you would have to convert

Posted: Thu Nov 20, 2008 8:48 pm
by EdzUp[SD]
Atm I am only having the classic Elite ships in the game, I am going to make another game later on called Starflight: The New Era this takes place after Starflight 2000 :).