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Just found a game I wrote on youtube!

Posted: Fri May 16, 2008 2:01 am
by DoubleDutch
:shock: This is a video of someone playing the first Game I wrote!

http://www.youtube.com/watch?v=ENGyt_KVR7o

It looks a little dated now.

8)

Posted: Fri May 16, 2008 2:19 am
by Rook Zimbabwe
Why don't you code up a Wii version and sell it on whatever gaming network they flog things on?

Posted: Fri May 16, 2008 2:21 am
by Heathen
You wrote this game? I was a big fan of cabal, my best friend and I played this game religiously!

Posted: Fri May 16, 2008 2:24 am
by DoubleDutch
To do a game on any of the new consoles you need a huge team of people. I'm sticking to apps for now, unless I think of some crazy new puzzle game that makes me millions! lol.

Posted: Fri May 16, 2008 2:30 am
by DoubleDutch
Heathen: Glad you liked it. Look on the high scores you will see my initials! The 2nd high score was Lyndon Brooke (the gfx artist) - we weren't allowed to put our names in the games!

If you can manage to track down a NES Trakball (yes, they did exist) then the game recognises it and the control becomes like the arcade. I had a prototype of the controller with Japanese instructions on how to code for it!

Posted: Fri May 16, 2008 2:36 am
by Heathen
DoubleDutch wrote:Heathen: Glad you liked it. Look on the high scores you will see my initials! The 2nd high score was Lyndon Brooke (the gfx artist) - we weren't allowed to put our names in the games!

If you can manage to track down a NES Trakball (yes, they did exist) then the game recognises it and the control becomes like the arcade. I had a prototype of the controller with Japanese instructions on how to code for it!
That's really cool man. I found it at a yardsale and played it almost every single day. Even after I got my Sega Genesis and snes my friends and I still played it! It's a perfect example of how a simple idea can lead to infinite fun. I would never have thought it was written by someone on the PB forum, it's a small world. 8)

Posted: Fri May 16, 2008 3:04 am
by pdwyer
8)

How much time and coding was involved in a game like this?

Posted: Fri May 16, 2008 8:14 am
by DoubleDutch
It's a long time ago, but it was under a year from what I remember. It was my first (and only) NES game so I had to get used to the console. It's programmed in a hybrid 6502 with some instructions changed slightly, others removed and I thnk a couple added - I was used to the version of the 6502 in the 8-bit Atari.

We had good devkits (for the time) - I think it was called PDS, the cpu time for each instruction was written in the left hand column of the Editor. It was a macro assembler/editor. The documentation for the NES system were written in fairly badly translated English with with extra pages inserted still in Japanese, I think there were notes from Chris and Tim Stamper in them - the game was written for Rare, published by MB Games (Zippo Games was eventually "bought" by Rare after I left to join Tiertex).

Posted: Fri May 16, 2008 8:30 am
by djes
respects! :)

Posted: Fri May 16, 2008 8:45 am
by DarkDragon
DoubleDutch wrote:To do a game on any of the new consoles you need a huge team of people. I'm sticking to apps for now, unless I think of some crazy new puzzle game that makes me millions! lol.
Hmm.. make a flash version. Wii - Opera accepts flash. Or easily just JavaScript like this one:

http://www.bradan.eu/moo/

It works on Opera for Wii and IE, but not Firefox.
Or do you know where to get the Wii DevKit? I haven't got one. We could make a 3D version :-P .

Posted: Fri May 16, 2008 3:07 pm
by Psychophanta
Respects too :!: :D

Posted: Sun Jun 22, 2008 11:00 pm
by DoubleDutch
Found someone has made another video of a game I wrote: :D
http://recordedamigagames.ath.cx/module ... php?id=139

You need an MP4 codec to play it in Media Player - you can get one in the K-Lite codec pack:
http://www.free-codecs.com/K_Lite_Mega_ ... wnload.htm

I think that the Amiga emulator they were using had a couple of bugs with the hscroll/vscroll registers as they appear to be off by a few pixels at times. My initials are on the default hi-score (ATB) along with my first son (only son at the time) Joseph (JAB). They missed loads of "secrets" - the secret garden (contains the clowns face mega weapon! - it fires clowns noses that kill anything with a single hit) and the boats mini-game (this provided us with hours of fun when developing the game - you can get in the boats on the swap level and you can spend hours just speeding around the water). I wrote the ST version too, but it was released unfinished!!! I had the day off when US-Gold picked up the master, they grabbed the wrong disk and release an ST version that had rough scrolling and the clowns face in the 1st level water (to the far right!).

Posted: Sun Jun 22, 2008 11:23 pm
by techjunkie
djes wrote:respects! :)
Yeah! Respect - convert it to iPhone and you don't have to work anymore! :lol:

Posted: Sun Jun 22, 2008 11:24 pm
by djes
:)
How long to do such a game? How many people? Do they still working in games industry?

Posted: Sun Jun 22, 2008 11:34 pm
by techjunkie
DoubleDutch wrote:Found someone has made another video of a game I wrote: :)
So you wrote an Amiga game? 2918899345 x respect! :wink: