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Posted: Sun Feb 17, 2002 1:00 am
by BackupUser
Restored from previous forum. Originally posted by WolfgangS.
How about XM Sound ? The fmod library licence is just 1250 US$
Cu
Wolfi
Posted: Sun Feb 17, 2002 6:15 am
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.
WolfgangS wrote:
How about XM Sound ? The fmod library licence is just 1250 US$
Hey do not use the PureBasic MODULE lib with commands like "LoadModule()", this plays XM mods too and its free, you dont have to pay so mutch money for a license... Btw FMod is free as long as you dont make a comercial game i.e. - else you have to pay the license...
Just use MODULE lib and you dont have any problem with playing xm modules nor in paying mutch money...
PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...
greetz
MrVainSCL! aka Thorsten
Posted: Thu Feb 21, 2002 6:36 pm
by BackupUser
Restored from previous forum. Originally posted by DarkUni.
I do believe Blitz uses FMOD, and there are still many sound issues with Blitz (especially surrounding tracker files). I'm not sure if this is Mark's implementation of FMOD, or if its something to do with the FMOD system itself.
I just know a lot of pros that are unhappy with the existing sound system in Blitz (one guy is writing his own to wrap within Blitz because he's so fed up with it).
Certainly if there is a better system already in existance, I say we go for it
Shane R. Monroe
Dark Unicorn Productions
Posted: Thu Feb 21, 2002 8:36 pm
by BackupUser
Restored from previous forum. Originally posted by PB.
> if there is a better system already in existance, I say we go for it
By sheer co-incidence, I received an E-Mail today that had this info inside.
Don't know if it helps, but it may be something to consider...
"Instead of hard-coding the soundtrack, I just load an m3u
(data/playlist.m3u). The code just cycles through the tracks and plays them.
The tracks have to be ogg vorbis encoded... Windows ogg vorbis software
is here:
http://www.vorbis.com/download_win.psp
(vorbis doesn't have the patent restriction mp3 does. It's got better
compression anyway... I've been encoding songs I rip from CD with it for
some time.)"
PB - Registered PureBasic Coder
Posted: Thu Feb 21, 2002 8:40 pm
by BackupUser
Restored from previous forum. Originally posted by MrVainSCL.
DarkUni wrote:
I do believe Blitz uses FMOD, and there are still many sound issues with Blitz (especially surrounding tracker files). I'm not sure if this is Mark's implementation of FMOD, or if its something to do with the FMOD system itself.
Hi DarkUni
Mhhhh.. i have the original BlitzPC too and its some time ago where i tried to code with it... But as i remember, you dont need FMod, Midas, Bass or any other sound related DLL for Blitz created executebale files, because Blitz will build in his own replayer...
I found some public and free tracker replayer sources for windows on the net without any copyright or license... Maybe mark used one of this and modified...?
PIII450, 256MB Ram, 6GB HD, RivaTNT, DirectX8.1, SB AWE64, Win98SE + Updates...
greetz
MrVainSCL! aka Thorsten
Posted: Fri Feb 22, 2002 5:21 pm
by BackupUser
Restored from previous forum. Originally posted by DarkUni.
My biggest problem with these 'free' sources like OGG is that they are all fun to use for awhile, then when the people that make them realize there is money to be had, they start shifting to a 'pay model' or worse, break backward compatibility to cover something they 'forgot' about that makes their product in violation of another technology (see DivX for more information).
MP2 doesn't have as good of compression as MP3; however, MP2 is a royalty free distribution AFAIK unlike MP3. I use MP2 a lot.
Shane R. Monroe
Dark Unicorn Productions