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GAMELIB [LINUX / WINDOWS] (English)

Posted: Tue Feb 05, 2008 8:01 pm
by Num3
Cap.Bator made this nice game lib, using sdl, you can get it >>here<< ...

Since i've found a few bugs, and my french is ... let's say ... bad, i created this thread...

Posted: Tue Feb 05, 2008 8:06 pm
by Num3
BUGS
  • 1. TTF font support is very bad... If you refresh it, size changes, and letters get cutted.
    2. There is no way to hide the mouse cursor!

Posted: Wed Feb 06, 2008 8:27 pm
by Anonymous
Yes , and Thanks for this post.
For the first bug , i will use in the future a bitmap font.
For the second "bug?" i missed the function :oops:

Posted: Sat Mar 08, 2008 3:11 pm
by walker
tried to use the lib on Linux... but the OpenLibrary command fails on
SGUI.so (even the car demo doesn't work....)

tried to use an absolute path... but no success... :( any idea? (permissions are set to read the lib....)

Posted: Sat Mar 08, 2008 10:28 pm
by Anonymous
Is not strange , you must have a SDL, SDL_ttf , SDL_image library. :wink:

Posted: Sun Mar 09, 2008 5:27 pm
by walker
it's working now... very impressive and 8) stuff ... thanks a lot for sharing..
I'll have a closer look....

Posted: Sun Mar 09, 2008 6:55 pm
by Rook Zimbabwe
Cpl Bator... This is just kick ass!!! Excellent work!!!

Your Games website is great as well!!!

Keep up the good work.

Will post if I have a prob.

Posted: Mon Mar 10, 2008 5:37 am
by Rook Zimbabwe
Cpl. Bator, this is outstanding... I haven't found the ISO example yet, but I think I know how to do it.

I modified one of the graphics files... I could not resist driving my old jeep (so I added a racing number and...)

http://www.bluemesapc.com/image/Chassis.png

Click to DL

Image

Posted: Wed Mar 12, 2008 12:28 pm
by SofT MANiAC
funny :)

Posted: Sat Apr 26, 2008 3:14 am
by zxtunes.com
SDL support display many sprites from one texure?

Posted: Sat Apr 26, 2008 4:46 am
by Rook Zimbabwe
Well the statement ended in a question mark...
:D
I am sorry but I don't understand what the question is in your statement?

Posted: Sat Apr 26, 2008 10:37 am
by Anonymous
You can load " Meta texture " , you change the UV coordinate for display the good sprite.

GameLib will be integrated to Gears3D....

Posted: Sat Apr 26, 2008 7:16 pm
by zxtunes.com
Cpl.Bator wrote:You can load " Meta texture " , you change the UV coordinate for display the good sprite.
Tell more in detail please.

I have not found the description in Help file. :cry:

Posted: Sat Apr 26, 2008 7:41 pm
by zxtunes.com
SetGLSpriteVertexColor - not worked. ->

Code: Select all

IncludeFile "GAMELIB.pbi"

Engine = InitEngine()
OpenGLScreen(Engine,640,480,32,0,"01-SIMPLE SPRITE [KEY A & Q FOR SET ALPHA]")
SpritePointer = LoadGLSprite("Medias/Ubuntu2.png",255,0,255)

a.f = 1

Repeat

ClearGLScreen(Engine,64 ,128 , 255 )
SetGLSpriteVertexColor(SpritePointer,255,160,128,64)

 Event = PoolEvent(Engine)

  Select Event

  Case #SDL_QUIT        ;the button "close window" is pressed
      EndGL(Engine):End
      
    Case #SDL_KEYDOWN     ;get the last key
      key = KeyEvent(Engine)
  EndSelect

  
Rot.f+0.5
;SetGLSpriteAlpha(SpritePointer,a)
RotateGLSprite(SpritePointer,Rot) 
DisplayGLSprite(SpritePointer,64,0)

If key = #SDLK_ESCAPE :  EndGL(Engine): End :EndIf 
If key = #SDLK_a : a+0.01 : EndIf  
If key = #SDLK_q : a-0.01 : EndIf  

SwapBuffers(Engine)

ForEver
There is no difference with "SetGLSpriteVertexColor"
or without "SetGLSpriteVertexColor"

Posted: Sat Apr 26, 2008 7:44 pm
by zxtunes.com
03-StarField.pb = Slide Show.

it normal?

Graphic cart: GeForce MX400